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<blockquote data-quote="Frostmarrow" data-source="post: 619098" data-attributes="member: 1122"><p><strong>Kyramus:</strong> The chase rules don't replace the rules for running. The difference is that if you are locked into melee the opposition can make an AoO if you run. If you, instead, take a double move you deny the opposition that opportunity.</p><p></p><p>Once you are 5' (or 10' if the enemy has reach) a head of you pursuers you can still run. If the current terrain allows it. It's often impossible to make run moves in a maze or a market place due to the "straight line" restriction.</p><p></p><p><strong>Sylver Flame:</strong> The rules anticipate some knocking over furniture and obstructing the pursuers path - it's part of the dex-modifier. However, the DM can as always apply +2/-2 modifiers has he sees fit. (You know, "the DM's best friend" from the DMG.)</p><p>If you are fleeing through a crowded market place I guess you'd get a +2 circumstance modifier.</p><p></p><p>If several people chase the same prey they all roll their checks versus the prey's check. But if I'm chasing Kyramus and you intercept him the DM ought to give you a +5 bonus to your check for every space you are closer to a point of interception than he is. (Depends on the terrain, I guess.)</p><p></p><p><strong>Rybaer:</strong> I leave all modifiers apart from those I've mentioned to the DM. If your DM thinks being wounded makes your chances of escape more limited, it's all up to him.</p><p></p><p>I'm going to try to reword the rules to make them clearer.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 619098, member: 1122"] [b]Kyramus:[/b] The chase rules don't replace the rules for running. The difference is that if you are locked into melee the opposition can make an AoO if you run. If you, instead, take a double move you deny the opposition that opportunity. Once you are 5' (or 10' if the enemy has reach) a head of you pursuers you can still run. If the current terrain allows it. It's often impossible to make run moves in a maze or a market place due to the "straight line" restriction. [b]Sylver Flame:[/b] The rules anticipate some knocking over furniture and obstructing the pursuers path - it's part of the dex-modifier. However, the DM can as always apply +2/-2 modifiers has he sees fit. (You know, "the DM's best friend" from the DMG.) If you are fleeing through a crowded market place I guess you'd get a +2 circumstance modifier. If several people chase the same prey they all roll their checks versus the prey's check. But if I'm chasing Kyramus and you intercept him the DM ought to give you a +5 bonus to your check for every space you are closer to a point of interception than he is. (Depends on the terrain, I guess.) [b]Rybaer:[/b] I leave all modifiers apart from those I've mentioned to the DM. If your DM thinks being wounded makes your chances of escape more limited, it's all up to him. I'm going to try to reword the rules to make them clearer. [/QUOTE]
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