Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Chase in DnD
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Frostmarrow" data-source="post: 619562" data-attributes="member: 1122"><p><strong>Chase Rules (Updated)</strong></p><p></p><p><strong>Chase Rules</strong></p><p></p><p>There are two kinds of participants in a chase: hunters and prey. An opposed check determines the outcome of the chase.</p><p></p><p>1d20 + base speed + Str bonus (for hunter*) or Dex bonus (for prey*).</p><p></p><p>* Strength is the key ability for an aggressor and dexterity is vital to avoid harm.</p><p></p><p>Whenever a combatant makes a double move (not a run), the space that the combatant started out in is not considered threatened. However, any opposing combatants can declare a chase. The prey makes a double move. On the hunter's turn the hunter makes a double move too and must get whithin reach (5' for a medium-sized character) or fall out of the chase. The involved parties make opposed checks. If the prey beats the check of <em>all</em> hunters the prey may immediately move 5' extra. If any hunter beats the check of the prey that hunter may immediately execute a melee attack (or do anything that can be done as a melee attack or a melee touch attack, including attempts to disarm, trip, or make a grab to start a grapple). For ties on chase checks, the character with the higher key ability score wins; Strength for the hunter and Dexterity for the prey.</p><p></p><p>Modifiers:</p><p></p><p>• For each 5' a hunter is from the prey the hunter suffers a -5 penalty.</p><p>• A ranger may add his Favored Enemy bonus if it applies to the opposition regardless whether the ranger is hunter or prey.</p><p>• A character under the influence of a <em>haste</em>-spell adds 1/3 of his base speed to his check. I.e. A base speed of 15' grants a +5 bonus to the check.</p><p>• The terrain might grant a +2 bonus to the hunter or prey at the DM's discretion. (A crowded market place is in the prey's favor but an open field is advantageous to the hunter.)</p><p></p><p>Any character can enter a chase as hunter at the end of their turn as a free action.</p><p></p><p>Chasing is not considered running and as such the participants do not lose their Dexterity bonus to AC and is not restricted to moving in a straight line only. (Yet, any participants in a chase are actually running at the top of their ability but are also zigzagging and feinting in order to catch or avoid being caught.) Tumbling is allowed and so is Attacks of Opportunity.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 619562, member: 1122"] [b]Chase Rules (Updated)[/b] [b]Chase Rules[/b] There are two kinds of participants in a chase: hunters and prey. An opposed check determines the outcome of the chase. 1d20 + base speed + Str bonus (for hunter*) or Dex bonus (for prey*). * Strength is the key ability for an aggressor and dexterity is vital to avoid harm. Whenever a combatant makes a double move (not a run), the space that the combatant started out in is not considered threatened. However, any opposing combatants can declare a chase. The prey makes a double move. On the hunter's turn the hunter makes a double move too and must get whithin reach (5' for a medium-sized character) or fall out of the chase. The involved parties make opposed checks. If the prey beats the check of [i]all[/i] hunters the prey may immediately move 5' extra. If any hunter beats the check of the prey that hunter may immediately execute a melee attack (or do anything that can be done as a melee attack or a melee touch attack, including attempts to disarm, trip, or make a grab to start a grapple). For ties on chase checks, the character with the higher key ability score wins; Strength for the hunter and Dexterity for the prey. Modifiers: • For each 5' a hunter is from the prey the hunter suffers a -5 penalty. • A ranger may add his Favored Enemy bonus if it applies to the opposition regardless whether the ranger is hunter or prey. • A character under the influence of a [i]haste[/i]-spell adds 1/3 of his base speed to his check. I.e. A base speed of 15' grants a +5 bonus to the check. • The terrain might grant a +2 bonus to the hunter or prey at the DM's discretion. (A crowded market place is in the prey's favor but an open field is advantageous to the hunter.) Any character can enter a chase as hunter at the end of their turn as a free action. Chasing is not considered running and as such the participants do not lose their Dexterity bonus to AC and is not restricted to moving in a straight line only. (Yet, any participants in a chase are actually running at the top of their ability but are also zigzagging and feinting in order to catch or avoid being caught.) Tumbling is allowed and so is Attacks of Opportunity. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Chase in DnD
Top