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<blockquote data-quote="iserith" data-source="post: 7461372" data-attributes="member: 97077"><p>Yes, I use them. They work alright, but could be better. I haven't bothered to make them better because it doesn't come up enough to make it worth my time. The main thing I find is that you want to have some visual way of showing relative distances during the chase so it's easy to keep track of. And it helps to distill the specific setup and process into a handout to make it easy to run it.</p><p></p><p>As for whether there will be a chase, that's up to the players. My players only very rarely run away and don't often chase after monsters that run away.</p><p></p><p>Here's what I use (art pulled off Google images and thrown into Roll20):</p><p></p><p>[ATTACH]99231[/ATTACH]</p><p></p><p>[ATTACH]99232[/ATTACH]</p><p></p><p>Then I have a roll table set up in Roll20 which is referenced by a macro. When it's time to check for Complications, the players just hit the button and it spits out a result which we resolve.</p></blockquote><p></p>
[QUOTE="iserith, post: 7461372, member: 97077"] Yes, I use them. They work alright, but could be better. I haven't bothered to make them better because it doesn't come up enough to make it worth my time. The main thing I find is that you want to have some visual way of showing relative distances during the chase so it's easy to keep track of. And it helps to distill the specific setup and process into a handout to make it easy to run it. As for whether there will be a chase, that's up to the players. My players only very rarely run away and don't often chase after monsters that run away. Here's what I use (art pulled off Google images and thrown into Roll20): [ATTACH=CONFIG]99231._xfImport[/ATTACH] [ATTACH=CONFIG]99232._xfImport[/ATTACH] Then I have a roll table set up in Roll20 which is referenced by a macro. When it's time to check for Complications, the players just hit the button and it spits out a result which we resolve. [/QUOTE]
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