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General Tabletop Discussion
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Chase Rules: First Draft
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<blockquote data-quote="Sir Brennen" data-source="post: 1453997" data-attributes="member: 553"><p>Sorry. I was thinking of most of this from chase perspective, not race. I could see a footrace between a gnome in leather, a gnome in plate, a normal human and a monk with 40' move getting confusing. And opposed rolls between multiple contestants kinda breaks down, too. Hmmmm... have to think about that.</p><p></p><p>Then you don't need to use Armor check penalty as a modifier then, either, do you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Otherwise, it's sort of a double penalty.</p><p></p><p>With your system, at least with the Run option, you could simply adjust the multiplier to be the same as it is for the Run feat and Heavy Armor/Load (x5 or x3). Proportionaly, it could work for the double-move option as well (1.5 and 2.5 multipliers), but not as quick-math-in-head friendly.</p><p></p><p></p><p></p><p>Actually, I was thinking of doing these actions <em>while</em> running, thus the -4 penalties. It's just that, if A is chasing B, B can't attack A unless he turns around, meaning he's not running anymore. A could swipe at B's back while running, but taking a penalty on his Chase check, risking throwing himself off balance and falling. And as for the Grapple, I see that as also being a on-the-run action, not really a standard (and lose movement) action, though it's somewhat moot. Either a grapple is started and both characters stop running, or the grapple fails, and the grappler is lying in his face in the dust! But this consequence would be the same as falling - just a standard action to get up.</p><p></p><p>Grapples provoke AoO's. Do you get AoO's when you're running?</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 1453997, member: 553"] Sorry. I was thinking of most of this from chase perspective, not race. I could see a footrace between a gnome in leather, a gnome in plate, a normal human and a monk with 40' move getting confusing. And opposed rolls between multiple contestants kinda breaks down, too. Hmmmm... have to think about that. Then you don't need to use Armor check penalty as a modifier then, either, do you? :p Otherwise, it's sort of a double penalty. With your system, at least with the Run option, you could simply adjust the multiplier to be the same as it is for the Run feat and Heavy Armor/Load (x5 or x3). Proportionaly, it could work for the double-move option as well (1.5 and 2.5 multipliers), but not as quick-math-in-head friendly. Actually, I was thinking of doing these actions [i]while[/i] running, thus the -4 penalties. It's just that, if A is chasing B, B can't attack A unless he turns around, meaning he's not running anymore. A could swipe at B's back while running, but taking a penalty on his Chase check, risking throwing himself off balance and falling. And as for the Grapple, I see that as also being a on-the-run action, not really a standard (and lose movement) action, though it's somewhat moot. Either a grapple is started and both characters stop running, or the grapple fails, and the grappler is lying in his face in the dust! But this consequence would be the same as falling - just a standard action to get up. Grapples provoke AoO's. Do you get AoO's when you're running? [/QUOTE]
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