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General Tabletop Discussion
*Dungeons & Dragons
Chases, what has worked and what has not?
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<blockquote data-quote="Herr der Qual" data-source="post: 6507454" data-attributes="member: 6789144"><p>In previous games I have run and participated in chase scenes, they are a lot of fun, so props for that, there are a couple of simple solutions to your dilemma I can think of off the top of my head (I haven't played the DMG rules, but they do look like fun).</p><p></p><p>One option available to you is let them catch a brief glimpse of someone nearby the chasee not acting suspiciously, that gets bumped by him, if a player wants to roll a perception let them (I'll get back to this in a second), if they end the chase prematurely they can be shocked to discover that the absconder no longer carries the "magical plot device", if they think about it they should be able to figure out the whole he passed it off to the person he bumped thing. If they did a perception/motive check to figure out if there was something fishy about the contact he was simply someone who got bumped and the absconder still has the item.</p><p></p><p>Another option available to you is to simply have "backup" prepared, like the modern day getaway driver, he could have planned his route and left a couple 5 gp thugs on the route, not enough of a challenge to really bog your party down hopelessly, but a good way to give him a bit more lead, just don't overdo it with multiple sets. Good luck.</p></blockquote><p></p>
[QUOTE="Herr der Qual, post: 6507454, member: 6789144"] In previous games I have run and participated in chase scenes, they are a lot of fun, so props for that, there are a couple of simple solutions to your dilemma I can think of off the top of my head (I haven't played the DMG rules, but they do look like fun). One option available to you is let them catch a brief glimpse of someone nearby the chasee not acting suspiciously, that gets bumped by him, if a player wants to roll a perception let them (I'll get back to this in a second), if they end the chase prematurely they can be shocked to discover that the absconder no longer carries the "magical plot device", if they think about it they should be able to figure out the whole he passed it off to the person he bumped thing. If they did a perception/motive check to figure out if there was something fishy about the contact he was simply someone who got bumped and the absconder still has the item. Another option available to you is to simply have "backup" prepared, like the modern day getaway driver, he could have planned his route and left a couple 5 gp thugs on the route, not enough of a challenge to really bog your party down hopelessly, but a good way to give him a bit more lead, just don't overdo it with multiple sets. Good luck. [/QUOTE]
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