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General Tabletop Discussion
*Dungeons & Dragons
Chases, what has worked and what has not?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6509176" data-attributes="member: 6677017"><p>It looks to me like some elements of the chase rules in the DMG are missing. </p><p></p><p>For instance, it references the lead pursuer as if it matters, and then never mentions it again. I'm assuming it is intended that each character tracks their position relative to the lead pursuer (rather than the environment). </p><p></p><p>It also fails to completely explain how to determine when you have caught your quarry. I'm assuming that, again, the lead pursue has something to do with it. Probably along the lines of when the round (not turn) begins with the lead pursuer caught up to (or in front of) any of the quarry, you have caught them and should switch to normal rules (combat, negotiation, whatever).</p><p></p><p>And again, I'm assuming that tracking position relative to the lead pursuer is intended to make the chase go faster, yet without a bit more guidance on when/how to adjust your numbers it seems like it might just slow the game down since you have to change your number both on your turn and then on the lead pursuers turn. There needs to be some sort of instructions on how to do this more efficiently and without duplication of effort.</p><p></p><p>Did anyone else notice this?</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6509176, member: 6677017"] It looks to me like some elements of the chase rules in the DMG are missing. For instance, it references the lead pursuer as if it matters, and then never mentions it again. I'm assuming it is intended that each character tracks their position relative to the lead pursuer (rather than the environment). It also fails to completely explain how to determine when you have caught your quarry. I'm assuming that, again, the lead pursue has something to do with it. Probably along the lines of when the round (not turn) begins with the lead pursuer caught up to (or in front of) any of the quarry, you have caught them and should switch to normal rules (combat, negotiation, whatever). And again, I'm assuming that tracking position relative to the lead pursuer is intended to make the chase go faster, yet without a bit more guidance on when/how to adjust your numbers it seems like it might just slow the game down since you have to change your number both on your turn and then on the lead pursuers turn. There needs to be some sort of instructions on how to do this more efficiently and without duplication of effort. Did anyone else notice this? [/QUOTE]
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