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General Tabletop Discussion
*Dungeons & Dragons
Chases, what has worked and what has not?
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<blockquote data-quote="machineelf" data-source="post: 6509199" data-attributes="member: 6774924"><p>I was skeptical about how the chase would work as per the DMG rules, but I ran one the other week with my group, and it worked beautifully. Just read the rules closely and run it as is and see if it goes as well for you as it did for me.</p><p></p><p>About your concerns: </p><p></p><p>Cunning action: Monks also have good movement abilities. Sure, rogues are going to have an advantage getting away or catching the quarry, but that's just what they are good at. There are a lot of various other abilities and spells that could come into play to hold them off, though.</p><p></p><p>Spells: Yeah someone could cast hold person, but that's the beauty of it. If they choose to cast a spell, they can't dash, and therefore if the spell doesn't work, they have fallen behind in the chase.</p><p></p><p>Ranged attacks: The same thing as spells. You could stop, aim your bow, and shoot. You may hit the quarry and kill him. But you may only injure him or miss entirely, and you have fallen behind in the chase, giving him a greater chance to get away.</p><p></p><p>Remember that at the end of everybody's action for the round, the quarry gets a chance to try to slip away and hide. The more objects or crowds there are to try to hide behind, the easier it will be. The fewer, the harder it will be.</p><p></p><p>In my game, the group had captured a goblin (first part of Lost Mines of Phandelver). They bound him up with rope, but were leading him as he walked in front of them while they held onto the end of the rope. He tried to pull the fighter into a pit. The fighter had to let go of the rope to grab onto the edge of the pit, giving the goblin a chance to run, his arms still tied around his side. The group gave chase (the fighter fell behind while trying to pull himself out of the pit). They made a couple of attempts to grab the end of the rope that was trailing the goblin, but failed both times. Another fighter aimed with a bow but missed, and fell 30 feet behind in the chase. Finally a wizard hit the goblin with ray of frost, killing it. It turned out to be a very fun scene.</p></blockquote><p></p>
[QUOTE="machineelf, post: 6509199, member: 6774924"] I was skeptical about how the chase would work as per the DMG rules, but I ran one the other week with my group, and it worked beautifully. Just read the rules closely and run it as is and see if it goes as well for you as it did for me. About your concerns: Cunning action: Monks also have good movement abilities. Sure, rogues are going to have an advantage getting away or catching the quarry, but that's just what they are good at. There are a lot of various other abilities and spells that could come into play to hold them off, though. Spells: Yeah someone could cast hold person, but that's the beauty of it. If they choose to cast a spell, they can't dash, and therefore if the spell doesn't work, they have fallen behind in the chase. Ranged attacks: The same thing as spells. You could stop, aim your bow, and shoot. You may hit the quarry and kill him. But you may only injure him or miss entirely, and you have fallen behind in the chase, giving him a greater chance to get away. Remember that at the end of everybody's action for the round, the quarry gets a chance to try to slip away and hide. The more objects or crowds there are to try to hide behind, the easier it will be. The fewer, the harder it will be. In my game, the group had captured a goblin (first part of Lost Mines of Phandelver). They bound him up with rope, but were leading him as he walked in front of them while they held onto the end of the rope. He tried to pull the fighter into a pit. The fighter had to let go of the rope to grab onto the edge of the pit, giving the goblin a chance to run, his arms still tied around his side. The group gave chase (the fighter fell behind while trying to pull himself out of the pit). They made a couple of attempts to grab the end of the rope that was trailing the goblin, but failed both times. Another fighter aimed with a bow but missed, and fell 30 feet behind in the chase. Finally a wizard hit the goblin with ray of frost, killing it. It turned out to be a very fun scene. [/QUOTE]
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