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<blockquote data-quote="Dreaddisease" data-source="post: 250013" data-attributes="member: 3548"><p>That is correct. That is where you get into endurance races. If your endurance runs out then suddenly you are not going to outrun that creature... but if its endurance runs out you are safe.</p><p></p><p>I do not know the exact rules on how long you can run. </p><p></p><p>How can you relate D&D to Football? Well let us say you get behind someone and you need to tackle them. Well how do you handle this? SUpposedly at the end of your run you should be able to make a trip attack. Well also once an opponent passes the AoO range he/she suddenly goes 120 minus movement made already, thats 40 yds. If that really happened on a football field you would always have TDs everytime someone 'broke free'. Without some kindof running tackle feat this just seems unreal in D&D. </p><p></p><p>Football is a good example of how tumble works but for chasing and tackling it doesn't make much sense. Opinions?</p></blockquote><p></p>
[QUOTE="Dreaddisease, post: 250013, member: 3548"] That is correct. That is where you get into endurance races. If your endurance runs out then suddenly you are not going to outrun that creature... but if its endurance runs out you are safe. I do not know the exact rules on how long you can run. How can you relate D&D to Football? Well let us say you get behind someone and you need to tackle them. Well how do you handle this? SUpposedly at the end of your run you should be able to make a trip attack. Well also once an opponent passes the AoO range he/she suddenly goes 120 minus movement made already, thats 40 yds. If that really happened on a football field you would always have TDs everytime someone 'broke free'. Without some kindof running tackle feat this just seems unreal in D&D. Football is a good example of how tumble works but for chasing and tackling it doesn't make much sense. Opinions? [/QUOTE]
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