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<blockquote data-quote="WSmith" data-source="post: 53538" data-attributes="member: 106"><p>Before this thread is done we need to archive it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Bardolph, sorry I am a little busy with Necromancer to get Its War going right now. But have you heard from Monte Carlo lately? GREAT TIPS BTW. </p><p></p><p>I mentioned my site, but a quick summary of the good stuff posted. I use soda bottle caps just like you use poker chips. </p><p></p><p>I freely used Happy Meal figures. You have to see it to believe it. <a href="http://rpghost.com/3eHall" target="_blank">http://rpghost.com/3eHall</a> in the miniatures section. </p><p></p><p>Ideas not posted on my site:</p><p></p><p>Use those little rock/stone things you find at Arts and Crafts stores. Red are worth 3 hp, white are worth one. take 7 hp of damage and the dm gives you two red stones and one white one. Or better yet used them as a HP indicator. If you have 8 hp, use the Green for 3 and white for one. So in front of your character you have 2 Green and 2 white. Damage is red for 3 and black for 1. So when the damage "indicator" equals the HP indicator, you are at 0 HP. PLUS add another color for subdual and when that meats the dam indi, you are knocked unconscious! </p><p></p><p>If a cleric casts CLW, you are told not how muc you are healed, but instead given white/green stones back. </p><p></p><p>Get a table cloth with a pattern that has 1" squares on it. </p><p><a href="http://www.houseoflucas.com/mike/DnDIndex.htm" target="_blank">http://www.houseoflucas.com/mike/DnDIndex.htm</a></p><p></p><p>Index cards, I have nothing else to say there, already covered. </p><p></p><p>Go to yard sales and rape the old chess and monopoly board games for tokens.</p></blockquote><p></p>
[QUOTE="WSmith, post: 53538, member: 106"] Before this thread is done we need to archive it! :D Bardolph, sorry I am a little busy with Necromancer to get Its War going right now. But have you heard from Monte Carlo lately? GREAT TIPS BTW. I mentioned my site, but a quick summary of the good stuff posted. I use soda bottle caps just like you use poker chips. I freely used Happy Meal figures. You have to see it to believe it. [url]http://rpghost.com/3eHall[/url] in the miniatures section. Ideas not posted on my site: Use those little rock/stone things you find at Arts and Crafts stores. Red are worth 3 hp, white are worth one. take 7 hp of damage and the dm gives you two red stones and one white one. Or better yet used them as a HP indicator. If you have 8 hp, use the Green for 3 and white for one. So in front of your character you have 2 Green and 2 white. Damage is red for 3 and black for 1. So when the damage "indicator" equals the HP indicator, you are at 0 HP. PLUS add another color for subdual and when that meats the dam indi, you are knocked unconscious! If a cleric casts CLW, you are told not how muc you are healed, but instead given white/green stones back. Get a table cloth with a pattern that has 1" squares on it. [url]http://www.houseoflucas.com/mike/DnDIndex.htm[/url] Index cards, I have nothing else to say there, already covered. Go to yard sales and rape the old chess and monopoly board games for tokens. [/QUOTE]
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