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<blockquote data-quote="bret" data-source="post: 56912" data-attributes="member: 713"><p>Index cards: Use them to track combats</p><p></p><p>The best way to track rounds. Make up an index card for each player with their main statistics. Mark in pencil which items are in hand. Write two when multi-round spells are cast, and make a tick mark for each round to track combat spells.</p><p></p><p>Now make up another set for the various opponents. Put all the stuff you really need to know on them.</p><p></p><p>Roll initiative, sort the cards by initiative, and just start going through the cards. Can really clean up the GM bookkeeping.</p><p></p><p></p><p>Whiteboards are your friend!</p><p></p><p>Set up a whiteboard behind the GM. Use this for quick maps and other visual items. This would also be a solution for those who don't have enough room to lay out a map.</p><p></p><p></p><p>Handouts</p><p></p><p>Write up and print out a city gazette or public notice once, pass it around to the players. Lots of players really like props they can hold and look at.</p></blockquote><p></p>
[QUOTE="bret, post: 56912, member: 713"] Index cards: Use them to track combats The best way to track rounds. Make up an index card for each player with their main statistics. Mark in pencil which items are in hand. Write two when multi-round spells are cast, and make a tick mark for each round to track combat spells. Now make up another set for the various opponents. Put all the stuff you really need to know on them. Roll initiative, sort the cards by initiative, and just start going through the cards. Can really clean up the GM bookkeeping. Whiteboards are your friend! Set up a whiteboard behind the GM. Use this for quick maps and other visual items. This would also be a solution for those who don't have enough room to lay out a map. Handouts Write up and print out a city gazette or public notice once, pass it around to the players. Lots of players really like props they can hold and look at. [/QUOTE]
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