Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheap Spell Book
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1139535" data-attributes="member: 1465"><p>The reason why it has a cost is IMHO just for balance: they did want the Wizard to have a cost when learning extra spells, they choose a cost in term of Gp and time (but for example not in Xp), and they decided to integrate the cost into the roleplay/flavor side of the game by saying it is spent for scribing.</p><p></p><p>I think that if they had chosen to say that the cost is spent in experiments to develop/learn the spell (which instead are costless or negligible) and made scribing itself costless, it wouldn't have change the cost obviously, but it would have had less problems.</p><p></p><p>Not just the scribing ruleset is messed up completely, but rather the whole spellbook thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Let's remember that by associating the cost for new spells to scribing them, for the Wizard her spellbook becomes a matter of life-or-death*: if it is stolen, lost or destroyed, you cannot really play once you have used up the spells still prepared (it's similar to the Divine Focus, except that it is much more difficult replace, and not all divine spells require DF).</p><p></p><p>Also, it was the cause of introducing the most no-brainer item in the game, which Boccob's blessed book exactly. An item which works like this: you pay some money to get a discount. Very clever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> If it was a feat it would be much better: you could choose between paying full price, or wasting a feat for a discount, but what sense does it make to pay Xgp to save Ygp? If X>Y no way, and if X<Y it is just a must have item, no reasons not to. Is this a proper strategic choice?</p><p></p><p>edit: *here I mean this... why the wizard can prepare spells only with the spellbook, while the divine casters can do it while naked and castaways on a desert island in the middle of the ocean, provided they have a comfortable hour of time? This could be the case even if the cost for new spells was disassociated from the spellbook, but still it is a thing that I don't understand why is here in the first place.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1139535, member: 1465"] The reason why it has a cost is IMHO just for balance: they did want the Wizard to have a cost when learning extra spells, they choose a cost in term of Gp and time (but for example not in Xp), and they decided to integrate the cost into the roleplay/flavor side of the game by saying it is spent for scribing. I think that if they had chosen to say that the cost is spent in experiments to develop/learn the spell (which instead are costless or negligible) and made scribing itself costless, it wouldn't have change the cost obviously, but it would have had less problems. Not just the scribing ruleset is messed up completely, but rather the whole spellbook thing! :) Let's remember that by associating the cost for new spells to scribing them, for the Wizard her spellbook becomes a matter of life-or-death*: if it is stolen, lost or destroyed, you cannot really play once you have used up the spells still prepared (it's similar to the Divine Focus, except that it is much more difficult replace, and not all divine spells require DF). Also, it was the cause of introducing the most no-brainer item in the game, which Boccob's blessed book exactly. An item which works like this: you pay some money to get a discount. Very clever. :rolleyes: If it was a feat it would be much better: you could choose between paying full price, or wasting a feat for a discount, but what sense does it make to pay Xgp to save Ygp? If X>Y no way, and if X<Y it is just a must have item, no reasons not to. Is this a proper strategic choice? edit: *here I mean this... why the wizard can prepare spells only with the spellbook, while the divine casters can do it while naked and castaways on a desert island in the middle of the ocean, provided they have a comfortable hour of time? This could be the case even if the cost for new spells was disassociated from the spellbook, but still it is a thing that I don't understand why is here in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheap Spell Book
Top