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<blockquote data-quote="Li Shenron" data-source="post: 1139759" data-attributes="member: 1465"><p>I am not familiar with high-level play, but I can understand that the cost for scribing becomes too much. But BBB is a boring item because there is just no reason to use normal spellbooks if you can craft or buy a BBB.</p><p></p><p>Furthermore, I don't see why the Wizard absolutely must need a spellbook to prepare spells. It is probably a sacred cow, but I don't remember much precedence in movies or books (I may be wrong... I am not expert in fantasy literature). The dependence on one object is in my opinion not very flavorful in general, at least not for all the wizards around the world. I think it would be more appropriate for Adepts, which are supposed to be much worse spellcasters than PC classes.</p><p></p><p>Anyway, in my (little) experience I have never seen in a game the master causing the loss of a spellbook, because I think it just raises stress in the player rather than fun, and it would be quite a cheap trick from the DM. Also, the presence of the feat Spell Mastery is just terrible: if you don't take it, the DM is morally compelled not to have your spellbook lost; if you take it, the DM is morally compelled to have your spellbook lost, otherwise you just wasted a feat. A couple of times I saw instead the spellbook rules alone being the ultimate reason why a (I have to say - unexperienced) player choose the Sorcerer instead of the Wizard.</p><p></p><p>It's just my opinion, of course, but I think it's not a nice idea... and I am curious how many other RPG have the Spellbook-bound Wizards if it is such a traditional flavor.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1139759, member: 1465"] I am not familiar with high-level play, but I can understand that the cost for scribing becomes too much. But BBB is a boring item because there is just no reason to use normal spellbooks if you can craft or buy a BBB. Furthermore, I don't see why the Wizard absolutely must need a spellbook to prepare spells. It is probably a sacred cow, but I don't remember much precedence in movies or books (I may be wrong... I am not expert in fantasy literature). The dependence on one object is in my opinion not very flavorful in general, at least not for all the wizards around the world. I think it would be more appropriate for Adepts, which are supposed to be much worse spellcasters than PC classes. Anyway, in my (little) experience I have never seen in a game the master causing the loss of a spellbook, because I think it just raises stress in the player rather than fun, and it would be quite a cheap trick from the DM. Also, the presence of the feat Spell Mastery is just terrible: if you don't take it, the DM is morally compelled not to have your spellbook lost; if you take it, the DM is morally compelled to have your spellbook lost, otherwise you just wasted a feat. A couple of times I saw instead the spellbook rules alone being the ultimate reason why a (I have to say - unexperienced) player choose the Sorcerer instead of the Wizard. It's just my opinion, of course, but I think it's not a nice idea... and I am curious how many other RPG have the Spellbook-bound Wizards if it is such a traditional flavor. [/QUOTE]
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