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Cheapest way for casters to improve their AC
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<blockquote data-quote="TheNovaLord" data-source="post: 2969516" data-attributes="member: 31097"><p>we just finished part 1 of a campaign where every character was a wizard specialist. they got to 9th level with only 1 character death and had maybe 4 or 5 +1 items, maybe 1 +2, each at the end. </p><p>There armmour classes where consistently very good</p><p></p><p>mage armour on at all times obviously</p><p>shield as needed</p><p>protect from .... as needed</p><p>alter self to lizardfolk, great AC, plus bonus to many physical skills for having a tail is great.</p><p>reduce person is just superb as well for +2 more to AC cos of size and dex</p><p>haste helps too</p><p>levitate and fly, if enemy are weaker at missiles, spellcasters arent</p><p>mirror image as someone mentioned is fantastic</p><p>false life is very good too</p><p></p><p>easily getting AC 25 for much of their adventure. Plus the first monster of the day usually got massively laid waste to by a barrage of 5 spells per round.</p><p></p><p>Tonight they start second part of the campiagn where they are all 'knights' as it were (in fact a cleric, a paladin, a scout, a ranger and a knight). interested to see how well they do. they are all mounted so be nice to see how that works out</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 2969516, member: 31097"] we just finished part 1 of a campaign where every character was a wizard specialist. they got to 9th level with only 1 character death and had maybe 4 or 5 +1 items, maybe 1 +2, each at the end. There armmour classes where consistently very good mage armour on at all times obviously shield as needed protect from .... as needed alter self to lizardfolk, great AC, plus bonus to many physical skills for having a tail is great. reduce person is just superb as well for +2 more to AC cos of size and dex haste helps too levitate and fly, if enemy are weaker at missiles, spellcasters arent mirror image as someone mentioned is fantastic false life is very good too easily getting AC 25 for much of their adventure. Plus the first monster of the day usually got massively laid waste to by a barrage of 5 spells per round. Tonight they start second part of the campiagn where they are all 'knights' as it were (in fact a cleric, a paladin, a scout, a ranger and a knight). interested to see how well they do. they are all mounted so be nice to see how that works out [/QUOTE]
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Cheapest way for casters to improve their AC
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