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General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
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<blockquote data-quote="Asmor" data-source="post: 3978835" data-attributes="member: 1154"><p>I'm really hoping not to come off as preachy here, and if I do I apologize, but I don't cheat. Further, the idea of cheating is so anathema to me that if I was ever presented with proof that one of my friends did cheat in a game with me, that would be grounds for me to no longer be friends with them. I can't be friends with someone I can't trust, and I can't trust a cheater.</p><p></p><p>I don't think cheating is so wide spread as you or Mr. Fine believe. Like anything else, I imagine it depends a lot on your group.</p><p></p><p>All that said, you do make an interesting point. I think that these new mechanics are more of an example of the "new school" thought (I'm sure someone will call me out on that) that what's most important is fun and doing cool stuff. It's been stated before that action points were introduced specifically to get characters to try crazy stunts, safe in the knowledge that they'd have a bit of a buffer if one was required. Of course, in practice, action points are rarely used that way, but that's a problem with the design of the mechanic.</p><p></p><p>As for the second wind, that's just meant to reduce downtime and increase the amount of action PCs can pack into a day, as well as make a party which doesn't have a cleric totally crippled.</p><p></p><p>I think a better example of a mechanic where cheating may have been a motivational factor (though certainly not the only one) is point buy. Not only does it help maintain balance and give players greater control over their characters, but it also makes cheating much more difficult, risky and easier to detect.</p></blockquote><p></p>
[QUOTE="Asmor, post: 3978835, member: 1154"] I'm really hoping not to come off as preachy here, and if I do I apologize, but I don't cheat. Further, the idea of cheating is so anathema to me that if I was ever presented with proof that one of my friends did cheat in a game with me, that would be grounds for me to no longer be friends with them. I can't be friends with someone I can't trust, and I can't trust a cheater. I don't think cheating is so wide spread as you or Mr. Fine believe. Like anything else, I imagine it depends a lot on your group. All that said, you do make an interesting point. I think that these new mechanics are more of an example of the "new school" thought (I'm sure someone will call me out on that) that what's most important is fun and doing cool stuff. It's been stated before that action points were introduced specifically to get characters to try crazy stunts, safe in the knowledge that they'd have a bit of a buffer if one was required. Of course, in practice, action points are rarely used that way, but that's a problem with the design of the mechanic. As for the second wind, that's just meant to reduce downtime and increase the amount of action PCs can pack into a day, as well as make a party which doesn't have a cleric totally crippled. I think a better example of a mechanic where cheating may have been a motivational factor (though certainly not the only one) is point buy. Not only does it help maintain balance and give players greater control over their characters, but it also makes cheating much more difficult, risky and easier to detect. [/QUOTE]
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