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Cheating, Action Points, and Second Wind
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<blockquote data-quote="buzz" data-source="post: 3979006" data-attributes="member: 6777"><p>Fine's book is really interesting, but is very out of date.</p><p></p><p>Action Points and similar mechanics don't have anything to do with cheating. They are a basic way to give players a bit of authorial power via a resource they can draw upon to say "The outcome of this die roll is important to me." They exist to mitigate the effects the rules have as-written, i.e., that sometimes they don't always produce the results you want. </p><p></p><p>IOW, the d20 you're rolling doesn't care if it's resolving some critical moment that the campaign has been building towards for months. It's gonna roll what it's gonna roll. "Dramatic editing" mechanics allow the player to influence the outcome to get a result they want, one that may possibly make for "better story," as it were.</p></blockquote><p></p>
[QUOTE="buzz, post: 3979006, member: 6777"] Fine's book is really interesting, but is very out of date. Action Points and similar mechanics don't have anything to do with cheating. They are a basic way to give players a bit of authorial power via a resource they can draw upon to say "The outcome of this die roll is important to me." They exist to mitigate the effects the rules have as-written, i.e., that sometimes they don't always produce the results you want. IOW, the d20 you're rolling doesn't care if it's resolving some critical moment that the campaign has been building towards for months. It's gonna roll what it's gonna roll. "Dramatic editing" mechanics allow the player to influence the outcome to get a result they want, one that may possibly make for "better story," as it were. [/QUOTE]
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Cheating, Action Points, and Second Wind
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