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*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
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<blockquote data-quote="Stalker0" data-source="post: 3979806" data-attributes="member: 5889"><p>First off, Action points by their very definition are NOT cheating. They can't be, because they are defined in the rules.</p><p></p><p>That's like saying that a spell that grants a player a reroll is cheating. Action points are simply a mechanic that allow players and dms to keep some of the "narrative drive" found in all stories but maintain the randomness of die rolls.</p><p></p><p></p><p>Cheating is always a tricky thing in dnd, because dnd is not a tradtionally competetive game. In general, cheating is frowned upon in games because it gives one side an unfair advantage. But if you have a healthy gaming group, the players are not competiting directly against each other, nor are they competing directly against the Dm.</p><p></p><p>Everyone is interacting in the story and playing their characters, killing monsters and having fun.</p><p></p><p>So to me, if a dm fudges a roll to save a player from a run of bad luck that's not cheating, because unless your friends are complete a** holes, they don't want to see each other die. Fun is maintained by all.</p><p></p><p>However, if a player is fudging a lot to make his character better than everyone else, then he is overshadowing the other players, which is denying fun. That's cheating in my book.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 3979806, member: 5889"] First off, Action points by their very definition are NOT cheating. They can't be, because they are defined in the rules. That's like saying that a spell that grants a player a reroll is cheating. Action points are simply a mechanic that allow players and dms to keep some of the "narrative drive" found in all stories but maintain the randomness of die rolls. Cheating is always a tricky thing in dnd, because dnd is not a tradtionally competetive game. In general, cheating is frowned upon in games because it gives one side an unfair advantage. But if you have a healthy gaming group, the players are not competiting directly against each other, nor are they competing directly against the Dm. Everyone is interacting in the story and playing their characters, killing monsters and having fun. So to me, if a dm fudges a roll to save a player from a run of bad luck that's not cheating, because unless your friends are complete a** holes, they don't want to see each other die. Fun is maintained by all. However, if a player is fudging a lot to make his character better than everyone else, then he is overshadowing the other players, which is denying fun. That's cheating in my book. [/QUOTE]
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