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General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
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<blockquote data-quote="DonTadow" data-source="post: 3979934" data-attributes="member: 22622"><p>Quite afew times in school, we would have these tests where the teacher would say would be open book. Now, normally when you have a book open during a test its called cheating. With optional rules such as action points or second wind, this is like the teacher saying open book. Still the same playing field. The rules are still balanced and no one is "cheating". </p><p></p><p>Such an offensive word "cheating". It implies that someone is purposely trying to trick others and bypass the rules. When something is a rule though, it is simply following them. </p><p></p><p>D and D is agame like no other. People are so quick to want to label "their way" the right way, when there is no right way if you always factor in rule 0. </p><p></p><p>I ran a really cool module this weekend, one in which the party were to fight through this tower to the top floor they managed to bypass every encounter by using some cunning on the rooftop. At full strength this would make the final battle quite easy and probably not satisfying for the pcs. Luckily the mod contained a time mechanic that could be used against or for the main villian specifically for overwhelming odds in either favor. Did I cheat? Did they cheat with their roof technique. Now, if that's not written in and i put an equalizer in there did i cheat to provide more fun for my game. </p><p></p><p>I don't think dms can cheat. I don't think of dungeons and dragons as a typical board game with static rule. Every campaign is its own modded game. I don't confirm 20s. As the writer of the game can I cheat at something that I am making. A game with no real static rules. If they did we could play without a DM. Heck there are board games that mimic the dungeons and dragons tabletop, yet we rarely hear about these being replacements for a book and a grid map. </p><p></p><p>I summise that only players of the game can cheat at dungeons and dragons.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3979934, member: 22622"] Quite afew times in school, we would have these tests where the teacher would say would be open book. Now, normally when you have a book open during a test its called cheating. With optional rules such as action points or second wind, this is like the teacher saying open book. Still the same playing field. The rules are still balanced and no one is "cheating". Such an offensive word "cheating". It implies that someone is purposely trying to trick others and bypass the rules. When something is a rule though, it is simply following them. D and D is agame like no other. People are so quick to want to label "their way" the right way, when there is no right way if you always factor in rule 0. I ran a really cool module this weekend, one in which the party were to fight through this tower to the top floor they managed to bypass every encounter by using some cunning on the rooftop. At full strength this would make the final battle quite easy and probably not satisfying for the pcs. Luckily the mod contained a time mechanic that could be used against or for the main villian specifically for overwhelming odds in either favor. Did I cheat? Did they cheat with their roof technique. Now, if that's not written in and i put an equalizer in there did i cheat to provide more fun for my game. I don't think dms can cheat. I don't think of dungeons and dragons as a typical board game with static rule. Every campaign is its own modded game. I don't confirm 20s. As the writer of the game can I cheat at something that I am making. A game with no real static rules. If they did we could play without a DM. Heck there are board games that mimic the dungeons and dragons tabletop, yet we rarely hear about these being replacements for a book and a grid map. I summise that only players of the game can cheat at dungeons and dragons. [/QUOTE]
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