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General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
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<blockquote data-quote="Najo" data-source="post: 3980667" data-attributes="member: 9959"><p>I second this. The degree of "cheating" is tied to the playstyle of the group. The story driven party is more likely to have a DM who fudges rules to get the story to go the way they want. The simulationist style of players are going to accept the rules as they occur. But, both of these groups are playing a different game with different reasons for playing and neither way is wrong. </p><p></p><p>In the perspective of the wargamer D&D player, fudging dice rolls is near blasphemous. It takes something away from their hard earned victory and cheapens their accomplishments. </p><p></p><p>From the perspective of the story driven campaign, if a bad dice roll ruins months of story building drama, character background, intricate plots and emotional investment, then why let one bad dice roll do that? Its like having a good movie suddenly go the entire wrong direction. </p><p></p><p>I think that most D&D campaigns find a place between these two places, and its the ones at opposite ends whose players disagree and declare the other one wrong.</p></blockquote><p></p>
[QUOTE="Najo, post: 3980667, member: 9959"] I second this. The degree of "cheating" is tied to the playstyle of the group. The story driven party is more likely to have a DM who fudges rules to get the story to go the way they want. The simulationist style of players are going to accept the rules as they occur. But, both of these groups are playing a different game with different reasons for playing and neither way is wrong. In the perspective of the wargamer D&D player, fudging dice rolls is near blasphemous. It takes something away from their hard earned victory and cheapens their accomplishments. From the perspective of the story driven campaign, if a bad dice roll ruins months of story building drama, character background, intricate plots and emotional investment, then why let one bad dice roll do that? Its like having a good movie suddenly go the entire wrong direction. I think that most D&D campaigns find a place between these two places, and its the ones at opposite ends whose players disagree and declare the other one wrong. [/QUOTE]
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