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Cheating, Action Points, and Second Wind
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<blockquote data-quote="DSRilk" data-source="post: 3982158" data-attributes="member: 35212"><p>Perhaps it's generally an age thing, but cheating in D&D? Not since 3rd grade (nigh 30 years ago). My group fesses up if they see a condition they've forgotten, even if it's bad for them. "Oh, sorry, my AC is actually 22, not 24; he hits," has been heard plenty of times (given the volume of modifiers in D&D that us old guys forget). I've had one player cheat in my last 25 years of gaming, and when it was discovered, we didn't invite him back. If you're cheating, then you're missing the point (the way I play the game at least -- as an RPG group story telling device), and I have no need of that at my table.</p><p></p><p>Someone mentioned retroactively going back and "fixing" things. Finding an accidental error that occurred in the past is not grounds for backing up time, and not going back is not cheating. Good pacing is one of the jobs of a DM (and not an easy one at that). Jumping back and redoing things because your forgot a modifier breaks the intent of the rules and the point of the game.</p><p></p><p>DM's can't cheat. Rule 0. It's the most important rule in the book. It's not about stopping arguments about what a rule really means, it's letting you know up front that the rules are guidelines that sometimes get in the way of the goal of D&D and that it's okay for the DM to ignore the rules as necessary. My job as a DM is to generate an enjoyable time for myself and my players. Sometimes that means turning a hit into a miss or giving a BBEG extra hit points if he would have gotten taken out by a crazy crit in the first round -- that's boring, and again, my job as DM is to provide an interesting and enjoyable time, not to act as a rules lawyer.</p><p></p><p>It may be cliche to say that if you're cheating, you're only cheating yourself (well, you're gaming group), but in a way it's true. Nothing real is hinging on these rolls, but if you're cheating, I really feel like you're focused on something that is stopping you from enjoying D&D to its fullest extent.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 3982158, member: 35212"] Perhaps it's generally an age thing, but cheating in D&D? Not since 3rd grade (nigh 30 years ago). My group fesses up if they see a condition they've forgotten, even if it's bad for them. "Oh, sorry, my AC is actually 22, not 24; he hits," has been heard plenty of times (given the volume of modifiers in D&D that us old guys forget). I've had one player cheat in my last 25 years of gaming, and when it was discovered, we didn't invite him back. If you're cheating, then you're missing the point (the way I play the game at least -- as an RPG group story telling device), and I have no need of that at my table. Someone mentioned retroactively going back and "fixing" things. Finding an accidental error that occurred in the past is not grounds for backing up time, and not going back is not cheating. Good pacing is one of the jobs of a DM (and not an easy one at that). Jumping back and redoing things because your forgot a modifier breaks the intent of the rules and the point of the game. DM's can't cheat. Rule 0. It's the most important rule in the book. It's not about stopping arguments about what a rule really means, it's letting you know up front that the rules are guidelines that sometimes get in the way of the goal of D&D and that it's okay for the DM to ignore the rules as necessary. My job as a DM is to generate an enjoyable time for myself and my players. Sometimes that means turning a hit into a miss or giving a BBEG extra hit points if he would have gotten taken out by a crazy crit in the first round -- that's boring, and again, my job as DM is to provide an interesting and enjoyable time, not to act as a rules lawyer. It may be cliche to say that if you're cheating, you're only cheating yourself (well, you're gaming group), but in a way it's true. Nothing real is hinging on these rolls, but if you're cheating, I really feel like you're focused on something that is stopping you from enjoying D&D to its fullest extent. [/QUOTE]
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