Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 3983452" data-attributes="member: 6777"><p>Well, first off, intent-relevance isn't just about using checks to avoid RP'ing thing to death. It's about, well, making sure the player's intent is addressed by the check. As to how to make use of checks, the RPG <em>Dogs in the Vineyard</em> coined an important phrase: "Say, yes or roll the dice." I.e., if there's no conflict over an issue ("Is there a candlestick nearby?"), then you can often just say, "Sure, there's a candlestick on the table." The dice come out when there's uncertainty or conflict, e.g., "Can I steal the candlestick without waking up the baker's dog?"</p><p></p><p>As for being explicit about this in the rulebook, I think it's a good idea. Better to explain how to run the game than assume the reader will just "figure it out." You can read a metric ton of accounts of bad game sessions on gaming fora that revolve around people who don't just figure this stuff out.</p><p></p><p></p><p>It'll depend on the game. <em>Burning Wheel</em> has a very detailed combat system (though you don't always need to use it if the combat isn't a big plot point) that involves a lot of strategy and blow-by-blow action. Games like <em>Dogs in the Vineyard</em> and <em>The Shadow of Yesterday</em> don't have separate systems for physical combat; a conflict is a conflict. However, they do let you break down any conflict into multiple steps (in <em>Dogs</em>, it's always that way). I.e., you're not always just making one roll to see if Sir Kevin defeats the dragon. If that event is important, you break it down step-by-step.</p><p></p><p>For an example, you can look to the <a href="http://tsoy.crngames.com/Resolution" target="_blank"><em>The Shadow of Yesterday</em> rules wiki section on resolution</a>. The whole text of the game is available there.</p></blockquote><p></p>
[QUOTE="buzz, post: 3983452, member: 6777"] Well, first off, intent-relevance isn't just about using checks to avoid RP'ing thing to death. It's about, well, making sure the player's intent is addressed by the check. As to how to make use of checks, the RPG [i]Dogs in the Vineyard[/i] coined an important phrase: "Say, yes or roll the dice." I.e., if there's no conflict over an issue ("Is there a candlestick nearby?"), then you can often just say, "Sure, there's a candlestick on the table." The dice come out when there's uncertainty or conflict, e.g., "Can I steal the candlestick without waking up the baker's dog?" As for being explicit about this in the rulebook, I think it's a good idea. Better to explain how to run the game than assume the reader will just "figure it out." You can read a metric ton of accounts of bad game sessions on gaming fora that revolve around people who don't just figure this stuff out. It'll depend on the game. [i]Burning Wheel[/i] has a very detailed combat system (though you don't always need to use it if the combat isn't a big plot point) that involves a lot of strategy and blow-by-blow action. Games like [i]Dogs in the Vineyard[/i] and [i]The Shadow of Yesterday[/i] don't have separate systems for physical combat; a conflict is a conflict. However, they do let you break down any conflict into multiple steps (in [i]Dogs[/i], it's always that way). I.e., you're not always just making one roll to see if Sir Kevin defeats the dragon. If that event is important, you break it down step-by-step. For an example, you can look to the [url=http://tsoy.crngames.com/Resolution][i]The Shadow of Yesterday[/i] rules wiki section on resolution[/url]. The whole text of the game is available there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
Top