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Cheating, Action Points, and Second Wind
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<blockquote data-quote="DonTadow" data-source="post: 3984033" data-attributes="member: 22622"><p>Read my earlier post. Your style of play says that d and d is a competition. My style does not say this. My style says that d and d is a group activity with the DM as the moderator and facilitator, not the adversary. </p><p></p><p>Neither style is correct or incorrect. I am sure that just as many players will want to play with you as will want to play with me. Since fun is not quantitative pursuing this argument is moot. </p><p></p><p>Wotc should commend themselves on coming up with a living document, it is difficult to come up wit ha document so well written, that its interpretations can lead to great differences between factions, much similar to our constitution. </p><p></p><p>From my perspective i have no win condition. I don't care what the PCs do, only that i provide them adventure where it is. If my win condition depended on me trying to coax the right reaction out of the pCs, I'd be the Detroit Lions of Dungeons and Dragons. Instead, I'd say I earned my two titles as Iron DM because I was able to provide the PCs the most fun adventure no matter what their motivations were. </p><p></p><p>Recently my pcs went to a plane and needed to collect eight items to leave it. They decided that it was awful back home and they wanted to stay there. So I provided them adventures there. We all had fun. Of course I was not expecting this. Two of the PCs were soldiers in the war and I expected them to want to return to save family members. But it didn't matter what my expectations were because only they know their characters.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3984033, member: 22622"] Read my earlier post. Your style of play says that d and d is a competition. My style does not say this. My style says that d and d is a group activity with the DM as the moderator and facilitator, not the adversary. Neither style is correct or incorrect. I am sure that just as many players will want to play with you as will want to play with me. Since fun is not quantitative pursuing this argument is moot. Wotc should commend themselves on coming up with a living document, it is difficult to come up wit ha document so well written, that its interpretations can lead to great differences between factions, much similar to our constitution. From my perspective i have no win condition. I don't care what the PCs do, only that i provide them adventure where it is. If my win condition depended on me trying to coax the right reaction out of the pCs, I'd be the Detroit Lions of Dungeons and Dragons. Instead, I'd say I earned my two titles as Iron DM because I was able to provide the PCs the most fun adventure no matter what their motivations were. Recently my pcs went to a plane and needed to collect eight items to leave it. They decided that it was awful back home and they wanted to stay there. So I provided them adventures there. We all had fun. Of course I was not expecting this. Two of the PCs were soldiers in the war and I expected them to want to return to save family members. But it didn't matter what my expectations were because only they know their characters. [/QUOTE]
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