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General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
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<blockquote data-quote="DonTadow" data-source="post: 3987711" data-attributes="member: 22622"><p>The DM has to give rewards according to the chart, but he can easily have every treasure be 10000 gp worth of hair brushes and design towns that don't accept them. The DM could, well within the rules, make things as dificult on the PCs as he wishes without stepping outside of the rules nor using rule 0. </p><p></p><p>In the dragon example, the DM could easily have placed any type of legal devices, minions or what not that would have predetermined which party member had the gem. All within the legal bounds and no rule 0. The DM would make every encounter near lethal and avoid the adventure build that is currently prevalent. </p><p></p><p>The DM could nix helpful npcs and useful treasure. This is what an adversary would do if he were truly opposing the party. But I"ve never encountered a dm who does this, because DMs know that their roll is control of the adveraries, the comrades and the world. If you settle into one role you're bound to foster negative relationships.</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3987711, member: 22622"] The DM has to give rewards according to the chart, but he can easily have every treasure be 10000 gp worth of hair brushes and design towns that don't accept them. The DM could, well within the rules, make things as dificult on the PCs as he wishes without stepping outside of the rules nor using rule 0. In the dragon example, the DM could easily have placed any type of legal devices, minions or what not that would have predetermined which party member had the gem. All within the legal bounds and no rule 0. The DM would make every encounter near lethal and avoid the adventure build that is currently prevalent. The DM could nix helpful npcs and useful treasure. This is what an adversary would do if he were truly opposing the party. But I"ve never encountered a dm who does this, because DMs know that their roll is control of the adveraries, the comrades and the world. If you settle into one role you're bound to foster negative relationships. [/QUOTE]
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