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Cheating, Action Points, and Second Wind
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<blockquote data-quote="buzz" data-source="post: 3988248" data-attributes="member: 6777"><p>Because CRPGs/MMORPGs still aren't as enjoyable as interacting with real people together at a table, all using their brains in a collective, creative pastime. Just because a game is challenge-focused doesn't mean that it's no better than a video game.</p><p></p><p>I'd actually flip the question around on you and ask: If you're not interested in challenge/combat, level-up play, why are you playing an RPG (D&D) focused on delivering challenge/combat, level-up play?</p><p></p><p>(I've asked my D&D group this very question in the past, because there are a couple people in our group that are not particularly rules or tactics folk. The typical answers I get are rooted in nostalgia and familiarity. The fact that the RAW don't provide them with the play experience they often want, strangely enough, doesn't seem to phase them.)</p><p></p><p>Everything that I've been saying in this thread—and I think a lot of what some others have been saying—is all within the context of D&D. Change to a different RPG that's focused on a different play style, and I'll likely answer differently.</p></blockquote><p></p>
[QUOTE="buzz, post: 3988248, member: 6777"] Because CRPGs/MMORPGs still aren't as enjoyable as interacting with real people together at a table, all using their brains in a collective, creative pastime. Just because a game is challenge-focused doesn't mean that it's no better than a video game. I'd actually flip the question around on you and ask: If you're not interested in challenge/combat, level-up play, why are you playing an RPG (D&D) focused on delivering challenge/combat, level-up play? (I've asked my D&D group this very question in the past, because there are a couple people in our group that are not particularly rules or tactics folk. The typical answers I get are rooted in nostalgia and familiarity. The fact that the RAW don't provide them with the play experience they often want, strangely enough, doesn't seem to phase them.) Everything that I've been saying in this thread—and I think a lot of what some others have been saying—is all within the context of D&D. Change to a different RPG that's focused on a different play style, and I'll likely answer differently. [/QUOTE]
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