Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Professor Phobos" data-source="post: 3989316" data-attributes="member: 18883"><p>Look, dude, I like the Forge as much as the next guy, but you have to remember the Narrative/Simulation/Gamist tracks are meant to be <em>continuums</em>, not mutually exclusive paradigms. Most games will have a mixture of them except the absolutely razor-focused indie games. D&D is not exclusively "Gamist" and even if it was, Gamism does not demand rigid restrictions on GM discretion.</p><p></p><p>As far as I can tell, the "GM is as rigidly bound by the rules as the players" idea is recent, a quirk of 3.x's exceptional number of rules for things and how awesome Burning Empires is. No other game to my knowledge would establish a set of treasure and encounter tables that GMs were <em>bound</em> to obey. In fact, I somehow doubt the 3e DMG's don't have words like "Suggestion" and "Guideline" and "Optional" there. </p><p></p><p>How is a GM supposed to build his world if he's rigidly bound to, say, the Demographics rules in the DMG? How could I make a wasteland of scattered settlements and ruined cities if I'm <em>obligated</em> to have a certain number of priests or a certain number of magic item stores per square mile?</p><p></p><p>That's just silly. </p><p></p><p>EDIT: And it's definitely <em>not</em> gamism, since Gamism in many ways harkens back to the beginning of the hobby, and I distinctly remember world building being encouraged, the DM's word being final, everything being subject to his alteration and discretion...</p></blockquote><p></p>
[QUOTE="Professor Phobos, post: 3989316, member: 18883"] Look, dude, I like the Forge as much as the next guy, but you have to remember the Narrative/Simulation/Gamist tracks are meant to be [I]continuums[/I], not mutually exclusive paradigms. Most games will have a mixture of them except the absolutely razor-focused indie games. D&D is not exclusively "Gamist" and even if it was, Gamism does not demand rigid restrictions on GM discretion. As far as I can tell, the "GM is as rigidly bound by the rules as the players" idea is recent, a quirk of 3.x's exceptional number of rules for things and how awesome Burning Empires is. No other game to my knowledge would establish a set of treasure and encounter tables that GMs were [I]bound[/I] to obey. In fact, I somehow doubt the 3e DMG's don't have words like "Suggestion" and "Guideline" and "Optional" there. How is a GM supposed to build his world if he's rigidly bound to, say, the Demographics rules in the DMG? How could I make a wasteland of scattered settlements and ruined cities if I'm [I]obligated[/I] to have a certain number of priests or a certain number of magic item stores per square mile? That's just silly. EDIT: And it's definitely [I]not[/I] gamism, since Gamism in many ways harkens back to the beginning of the hobby, and I distinctly remember world building being encouraged, the DM's word being final, everything being subject to his alteration and discretion... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
Top