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Cheating, Action Points, and Second Wind
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<blockquote data-quote="UngeheuerLich" data-source="post: 3992572" data-attributes="member: 59057"><p>I don´t know this situation, and I also think that the situation seemed badly prepared... by DM and by the players... (if they had lost initiative they would have even less chances)</p><p></p><p>why not using magic/diplomatics etc to calm him down, or surprise etc... but it wasn´t what the players and the DM were expecting and so he should have used rule zero.</p><p></p><p>If other players feel only victory when some of their PCs were killed, then of course the DM should not fudge... so he uses rule zero to use the rules as written: it is your game, its up to you that players have fun.</p><p></p><p>And there is never a system which has all rules always fitting for your group, so you have to use the best available... and buzz, i am still on your side...</p><p></p><p>as to unhappy endings: my players sometimes do such strange (from DM point of view) things that it doesn´t need particularly bad luck for a TPK, but without bad luck on top of dubious actions on the PCs behalf, PC deaths should be rather rare...</p><p>... I know some groups (mostly with DMs used to shadowrun) which need new chars every session.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 3992572, member: 59057"] I don´t know this situation, and I also think that the situation seemed badly prepared... by DM and by the players... (if they had lost initiative they would have even less chances) why not using magic/diplomatics etc to calm him down, or surprise etc... but it wasn´t what the players and the DM were expecting and so he should have used rule zero. If other players feel only victory when some of their PCs were killed, then of course the DM should not fudge... so he uses rule zero to use the rules as written: it is your game, its up to you that players have fun. And there is never a system which has all rules always fitting for your group, so you have to use the best available... and buzz, i am still on your side... as to unhappy endings: my players sometimes do such strange (from DM point of view) things that it doesn´t need particularly bad luck for a TPK, but without bad luck on top of dubious actions on the PCs behalf, PC deaths should be rather rare... ... I know some groups (mostly with DMs used to shadowrun) which need new chars every session. [/QUOTE]
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