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General Tabletop Discussion
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Cheating, Action Points, and Second Wind
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<blockquote data-quote="apoptosis" data-source="post: 3992758" data-attributes="member: 3226"><p>Another great post and i agree fully. </p><p></p><p>If you don't want PC death to be an option, then the game rules should be such that it is not an option. </p><p></p><p>If it is important for PC death to be an option (to say create a form of tension) then 'cheating' when it happens to ameliorate this result makes it all become an illusion.</p><p></p><p>I tend to really like indie games as they do a nice job of having the mechanics match the mode and style of play.</p><p></p><p>What I tend to see a lot is the 'illusion of the threat of death' which really doesn't fool anyone involved. </p><p></p><p>You see a lot of DMs say "PCs should not die insignificant or meaningless death..against mooks for instance"</p><p></p><p>In this case either never set up battles between PCs and mooks (if it is a meaningless death then it is a meaningless victory generally speaking) or have rules that state "PCs cannot die because of mooks" or have some form of mechanic (eg action points, PC scene control) that allow a player to completely negate a meaningless death.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 3992758, member: 3226"] Another great post and i agree fully. If you don't want PC death to be an option, then the game rules should be such that it is not an option. If it is important for PC death to be an option (to say create a form of tension) then 'cheating' when it happens to ameliorate this result makes it all become an illusion. I tend to really like indie games as they do a nice job of having the mechanics match the mode and style of play. What I tend to see a lot is the 'illusion of the threat of death' which really doesn't fool anyone involved. You see a lot of DMs say "PCs should not die insignificant or meaningless death..against mooks for instance" In this case either never set up battles between PCs and mooks (if it is a meaningless death then it is a meaningless victory generally speaking) or have rules that state "PCs cannot die because of mooks" or have some form of mechanic (eg action points, PC scene control) that allow a player to completely negate a meaningless death. [/QUOTE]
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