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Cheating, Action Points, and Second Wind
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<blockquote data-quote="buzz" data-source="post: 3994526" data-attributes="member: 6777"><p>What I'm talking about doesn't preclude this, though.</p><p></p><p></p><p>Well, are you talking about avoiding a battle, or declaring an outcome without playing it out?</p><p></p><p>One of the things that I love about games like <em>Burning Wheel</em> and <em>The Shadow of yesterday</em> is that the level of mechanical detail you use is proportional to the importance of a conflict. If there's no conflict, you don't need to go to the system at all. If it's basic, you use a simple roll. If it''s important, you break out the multi-step, detailed mechanics.</p><p></p><p></p><p>Nonlethal damage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Of course I do stuff like this (though easy on the plot devices).</p><p></p><p>We may be talking past each other. When I talk about "Rule 0"/"Golden Rule", I'm not talking about the GM being creative; I'm talking about stuff like this:</p><p></p><p>GM: "Okay, roll a d20."</p><p>Player: "What am I rolling? A skill check?"</p><p>GM: "No, just roll a d20, and don't roll a 1."</p><p>Player: "What happens if I roll a 1?"</p><p>GM: "Something bad."</p><p></p><p>or...</p><p></p><p>GM: "The wounded peasant manages to get out some dying words, he says..."</p><p>Player: "Wait. I'm a cleric; why can't I just heal him? Then he can tell us everything."</p><p>GM: "You're, uh, not able to get off your spell in time."</p><p>Player: "But, it's just a standard action!"</p><p>GM: "Too bad."</p><p></p><p>or <a href="http://www.enworld.org/showthread.php?t=216126" target="_blank">the kind of stuff mentioned in the first post of this other thread</a>.</p><p></p><p>I.e., I'm talking about, during play, when it's obviously a situation where a rule should apply, or where there are no rules, or a rule is being used inconsistently and the GM is deliberately manipulating things to get the outcome they want, regardless of what the text says. "Rule 0"/"Golden Rule" says that this is good GM'ing, because the GM is doing what is "good for the story". I'm saying that this is horsepucky.</p></blockquote><p></p>
[QUOTE="buzz, post: 3994526, member: 6777"] What I'm talking about doesn't preclude this, though. Well, are you talking about avoiding a battle, or declaring an outcome without playing it out? One of the things that I love about games like [I]Burning Wheel[/I] and [i]The Shadow of yesterday[/i] is that the level of mechanical detail you use is proportional to the importance of a conflict. If there's no conflict, you don't need to go to the system at all. If it's basic, you use a simple roll. If it''s important, you break out the multi-step, detailed mechanics. Nonlethal damage. :) Of course I do stuff like this (though easy on the plot devices). We may be talking past each other. When I talk about "Rule 0"/"Golden Rule", I'm not talking about the GM being creative; I'm talking about stuff like this: GM: "Okay, roll a d20." Player: "What am I rolling? A skill check?" GM: "No, just roll a d20, and don't roll a 1." Player: "What happens if I roll a 1?" GM: "Something bad." or... GM: "The wounded peasant manages to get out some dying words, he says..." Player: "Wait. I'm a cleric; why can't I just heal him? Then he can tell us everything." GM: "You're, uh, not able to get off your spell in time." Player: "But, it's just a standard action!" GM: "Too bad." or [url=http://www.enworld.org/showthread.php?t=216126]the kind of stuff mentioned in the first post of this other thread[/url]. I.e., I'm talking about, during play, when it's obviously a situation where a rule should apply, or where there are no rules, or a rule is being used inconsistently and the GM is deliberately manipulating things to get the outcome they want, regardless of what the text says. "Rule 0"/"Golden Rule" says that this is good GM'ing, because the GM is doing what is "good for the story". I'm saying that this is horsepucky. [/QUOTE]
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