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General Tabletop Discussion
*Pathfinder & Starfinder
Cheating, Action Points, and Second Wind
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<blockquote data-quote="Raloc" data-source="post: 3994715" data-attributes="member: 28093"><p>What I use Rule 0 for is much closer to what Prof. Phobos gave examples of, than to subvert the regular rules in place in a detrimental fashion (I may in fact subvert them from time to time in order to allow a player more freedom though*).</p><p></p><p>* - I said above I think action points should be used more for when a player has some off the wall idea for a maneuver or strategy that just isn't supported by the rules than for dice bolstering. I think anyone that has DMed or played for any amount of time knows of a situation where a player comes up with a really great solution to a particular problem or encounter, but the rules for dealing with it just aren't there. They don't have enough actions, don't have the items or abilities, etc. In certain circumstances, I'll allow the player to roll some sort of appropriate check and let them complete such an action. I don't, however, have them roll arbitrary dice for penalties unrelated to anything, or prevent them from doing something via fiat.</p></blockquote><p></p>
[QUOTE="Raloc, post: 3994715, member: 28093"] What I use Rule 0 for is much closer to what Prof. Phobos gave examples of, than to subvert the regular rules in place in a detrimental fashion (I may in fact subvert them from time to time in order to allow a player more freedom though*). * - I said above I think action points should be used more for when a player has some off the wall idea for a maneuver or strategy that just isn't supported by the rules than for dice bolstering. I think anyone that has DMed or played for any amount of time knows of a situation where a player comes up with a really great solution to a particular problem or encounter, but the rules for dealing with it just aren't there. They don't have enough actions, don't have the items or abilities, etc. In certain circumstances, I'll allow the player to roll some sort of appropriate check and let them complete such an action. I don't, however, have them roll arbitrary dice for penalties unrelated to anything, or prevent them from doing something via fiat. [/QUOTE]
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Cheating, Action Points, and Second Wind
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