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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2400005" data-attributes="member: 12332"><p>I'll be frank. I've done it before myself. </p><p></p><p>I've been known to fudge a roll or two from time to time. It doesn't bother me because I'm usually on the GM side of the screen and I know that 90% of the time I want to hide my GM-made rolls from the players so that I can "cheat" if things are just going unappropriately horrible for the players.</p><p></p><p>Our current GM put the party up against a group of 5 GHASTS at the end of a long day when all the casters were almost entirely out of spells (I.E. down to 1 low-level spell apiece) and the fighters were at 25% hp. TPK. For a "random encounter". The table said ghouls, he pulled ghasts by mistake. An EL7 encounter against 5 tapped-out 4th level PCs. Brilliant planning, good teamwork, and alot of fighting defensively just didn't help the string of 4s and 5s we were getting and 15s and 16s they were getting. It was going to be close, but it was down to the wire and the last PC standing (I.E. not paralyzed AND in negative hp) was my 14hp wizard and his Wand of Disrupt Undead. The last undead standing had 5hp. I had a shot, rolled a 2, nobody saw the roll, so I nudged it over. Hit the ghast, rolled 6 damage, took it out, we all cheered, the GM checked his notes and appologized for the out-of-scale encounter. </p><p></p><p>I didn't lose any sweat about it. It wasn't going to be fun for everybody to make up new characters, totally halt the game less than an hour in (we were picking up where we left off), etc. The GM had worked pretty hard on the storyline, etc, and it would have been unfortunate to bugger it all on a random encounter. He made a string of mistakes, we made a string of poor rolls, when it came down to the clutch I just helped the situation out so we could keep playing.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2400005, member: 12332"] I'll be frank. I've done it before myself. I've been known to fudge a roll or two from time to time. It doesn't bother me because I'm usually on the GM side of the screen and I know that 90% of the time I want to hide my GM-made rolls from the players so that I can "cheat" if things are just going unappropriately horrible for the players. Our current GM put the party up against a group of 5 GHASTS at the end of a long day when all the casters were almost entirely out of spells (I.E. down to 1 low-level spell apiece) and the fighters were at 25% hp. TPK. For a "random encounter". The table said ghouls, he pulled ghasts by mistake. An EL7 encounter against 5 tapped-out 4th level PCs. Brilliant planning, good teamwork, and alot of fighting defensively just didn't help the string of 4s and 5s we were getting and 15s and 16s they were getting. It was going to be close, but it was down to the wire and the last PC standing (I.E. not paralyzed AND in negative hp) was my 14hp wizard and his Wand of Disrupt Undead. The last undead standing had 5hp. I had a shot, rolled a 2, nobody saw the roll, so I nudged it over. Hit the ghast, rolled 6 damage, took it out, we all cheered, the GM checked his notes and appologized for the out-of-scale encounter. I didn't lose any sweat about it. It wasn't going to be fun for everybody to make up new characters, totally halt the game less than an hour in (we were picking up where we left off), etc. The GM had worked pretty hard on the storyline, etc, and it would have been unfortunate to bugger it all on a random encounter. He made a string of mistakes, we made a string of poor rolls, when it came down to the clutch I just helped the situation out so we could keep playing. --fje [/QUOTE]
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