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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2400832" data-attributes="member: 12332"><p>I think some of it breaks along the Wargamer/Storyteller line of distinction. Some people see the 'game' as sacrosanct and the whole fun comes in letting the dice fall where they may and the vagaries of fate spin weal or woe. Some people see the story the same way, and the vagaries of fate are there for fun and should be helped along where needed. I'm firmly in the storyteller camp, I guess. </p><p></p><p>In our SWRPG game, one of the characters out and out died by the dice. The fight was much harder than I had anticipated, much harder than I intended, and the players made a few mistakes. Story-wise, integrating another Jedi character was going to be a pain. So I handwaved it. They were fighting by a dark-side-tainted pool and I demanded a Force Point, gave him a Dark Side Point for each negative HP beyond death he had (I think 5, total), and had the character lose an arm. On the whole, no-where within the 'rules' of the game, blatantly against them, but more fun for the people at the table.</p><p></p><p>I think it's important to know the kind of table one is playing at, more than anything. My table, I presuppose that what's fun about the game is the give and take of it, and that it wouldn't be fun if somebody consistently just gave themselves success all of the time. I don't watch my players. It would become a problem when it began impacting the fun of the people at the table. I suppose my only hard rule is the most fun for the most people. By that same token, if somebody fudged a saving throw to keep his PC alive past a random trap in a random room that I didn't realize would be out-and-out deadly ... and somebody at the table called him on it, threw a fit, and generally demanded that I do X and Y and started to ruin the fun for other people, I'd be more upset with THAT player.</p><p></p><p>If I were playing at the table of somebody who got a throbby-head-vein just thinking about cheating, I wouldn't think of fudging the dice. If they feel that strongly about it, then that's the kind of fun at that table. Its all about what's fun for the people playing, IMHO.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2400832, member: 12332"] I think some of it breaks along the Wargamer/Storyteller line of distinction. Some people see the 'game' as sacrosanct and the whole fun comes in letting the dice fall where they may and the vagaries of fate spin weal or woe. Some people see the story the same way, and the vagaries of fate are there for fun and should be helped along where needed. I'm firmly in the storyteller camp, I guess. In our SWRPG game, one of the characters out and out died by the dice. The fight was much harder than I had anticipated, much harder than I intended, and the players made a few mistakes. Story-wise, integrating another Jedi character was going to be a pain. So I handwaved it. They were fighting by a dark-side-tainted pool and I demanded a Force Point, gave him a Dark Side Point for each negative HP beyond death he had (I think 5, total), and had the character lose an arm. On the whole, no-where within the 'rules' of the game, blatantly against them, but more fun for the people at the table. I think it's important to know the kind of table one is playing at, more than anything. My table, I presuppose that what's fun about the game is the give and take of it, and that it wouldn't be fun if somebody consistently just gave themselves success all of the time. I don't watch my players. It would become a problem when it began impacting the fun of the people at the table. I suppose my only hard rule is the most fun for the most people. By that same token, if somebody fudged a saving throw to keep his PC alive past a random trap in a random room that I didn't realize would be out-and-out deadly ... and somebody at the table called him on it, threw a fit, and generally demanded that I do X and Y and started to ruin the fun for other people, I'd be more upset with THAT player. If I were playing at the table of somebody who got a throbby-head-vein just thinking about cheating, I wouldn't think of fudging the dice. If they feel that strongly about it, then that's the kind of fun at that table. Its all about what's fun for the people playing, IMHO. --fje [/QUOTE]
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