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Cheating and D&D
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<blockquote data-quote="MonkeyDragon" data-source="post: 2401129" data-attributes="member: 23929"><p>Cheaters make me angry. As a DM, I would feel seriously disrespected. I don't look out too heavily for cheating, but I have nothing to worry about in the game I'm running. My players are all honest. If I DID suspect someone I'd probably watch them, but I don't think I'd confront them (I'm very nonconfrontational anyway) unless I KNEW they were cheating and could back it up. There'd be words had, and warnings given, and XP fined. If it got bad enough, I would ask them to either shape up or leave.</p><p></p><p>As a player, cheaters still make me angry. Because dangit, life isn't fair, so I want my games to be. It isn't fair if my character has to fear death, but whoshishead's doesn't because he fixes his hit points. Or that the blasphemy leaves most of us helpless...except the guy who read the modual at home and was prepared for it...THEN pointed out the full effects of the spell after the DM planned to lighten it up...but that's another story.</p><p></p><p>Back to a DM, I don't count the occasional fudge as cheating, as long as it serves the players. I've fudged to keep people alive. And I've fudged a couple of times to make sure the bad guy made his concentration check, etc etc etc. A string of good rolls can turn a doable encounter into a tpk...which isn't fun. And a string of bad rolls can turn a good, challenging encounter into a very anticlimactic slaughter. Also not fun. </p><p></p><p>It's when players cheat so they're better off than the rest of the players that gets to me. Either they get to share all the good stuff but none of the risk, or, if the DM knows something is up, encounters get harder for less reward. Phoo on the cheaters.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 2401129, member: 23929"] Cheaters make me angry. As a DM, I would feel seriously disrespected. I don't look out too heavily for cheating, but I have nothing to worry about in the game I'm running. My players are all honest. If I DID suspect someone I'd probably watch them, but I don't think I'd confront them (I'm very nonconfrontational anyway) unless I KNEW they were cheating and could back it up. There'd be words had, and warnings given, and XP fined. If it got bad enough, I would ask them to either shape up or leave. As a player, cheaters still make me angry. Because dangit, life isn't fair, so I want my games to be. It isn't fair if my character has to fear death, but whoshishead's doesn't because he fixes his hit points. Or that the blasphemy leaves most of us helpless...except the guy who read the modual at home and was prepared for it...THEN pointed out the full effects of the spell after the DM planned to lighten it up...but that's another story. Back to a DM, I don't count the occasional fudge as cheating, as long as it serves the players. I've fudged to keep people alive. And I've fudged a couple of times to make sure the bad guy made his concentration check, etc etc etc. A string of good rolls can turn a doable encounter into a tpk...which isn't fun. And a string of bad rolls can turn a good, challenging encounter into a very anticlimactic slaughter. Also not fun. It's when players cheat so they're better off than the rest of the players that gets to me. Either they get to share all the good stuff but none of the risk, or, if the DM knows something is up, encounters get harder for less reward. Phoo on the cheaters. [/QUOTE]
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