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Cheating and D&D
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<blockquote data-quote="satori01" data-source="post: 2401180" data-attributes="member: 7859"><p>I wonder if cheating was more endemic with 1e players for the following reasons:</p><p></p><p>1: More Save or die circumstances. I would hazard a guess that everyone who played 1e fudged a save or die Saving Throw. I would also guess that any character that made it through Tomb of Horrors benfited from his player "creating his own luck"</p><p>2: Age, I suspect age will play some part in the liklihood of people </p><p>feeling compeled to cheat.</p><p></p><p>Another area where I am sure everyone has fudged at one time or another is rolling for Hit Points. As a DM I dont mind a little but of fudging here as long as it is not to obvious. In general I enforce a minium of Half maximum per level to obviate the potential for players to feel the need to cheat.</p><p></p><p>I suspect alot of "cheating" is the result of lack of organization on players parts. The Magister in the group I DM for is notoriously unorganized and continually late. Often times he joins a session after it has began, and many times I doubt he has remembered how many spells he has left or which spells he has prepared.</p><p></p><p>I am quite sure some fudging has been done in this regard, but it hasnt been to egregious, and I havnt wanted to stop the action and make all of my seven players wait while I audit his character sheet.</p></blockquote><p></p>
[QUOTE="satori01, post: 2401180, member: 7859"] I wonder if cheating was more endemic with 1e players for the following reasons: 1: More Save or die circumstances. I would hazard a guess that everyone who played 1e fudged a save or die Saving Throw. I would also guess that any character that made it through Tomb of Horrors benfited from his player "creating his own luck" 2: Age, I suspect age will play some part in the liklihood of people feeling compeled to cheat. Another area where I am sure everyone has fudged at one time or another is rolling for Hit Points. As a DM I dont mind a little but of fudging here as long as it is not to obvious. In general I enforce a minium of Half maximum per level to obviate the potential for players to feel the need to cheat. I suspect alot of "cheating" is the result of lack of organization on players parts. The Magister in the group I DM for is notoriously unorganized and continually late. Often times he joins a session after it has began, and many times I doubt he has remembered how many spells he has left or which spells he has prepared. I am quite sure some fudging has been done in this regard, but it hasnt been to egregious, and I havnt wanted to stop the action and make all of my seven players wait while I audit his character sheet. [/QUOTE]
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