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<blockquote data-quote="airwalkrr" data-source="post: 3121538" data-attributes="member: 12460"><p>I occassionally change the numbers on the dice when I am behind the screen, but that is not cheating because the DM is god and when a god says "make it so" it is. As a player I have nudged a saving throw before when I realized if I did not save for half my character would die, but that is the only time I ever did it, and I felt really bad about doing it afterwards.</p><p></p><p>When I am running the game, I try to make it clear to point out that if players are going to cheat in my game, I would prefer they simply find another game to play. I'm not going to get mad at them or punish them in any way, I simply ask them to leave if they don't want to play fairly. I feel that it is up to the DM to determine when luck is being too hard on the players; it is not up to the players to decide when to "influence" their own fate.</p><p></p><p>Then again, I am also a DM who usually has no compunction about killing player characters. Those more empathetic with losing a character may disagree.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3121538, member: 12460"] I occassionally change the numbers on the dice when I am behind the screen, but that is not cheating because the DM is god and when a god says "make it so" it is. As a player I have nudged a saving throw before when I realized if I did not save for half my character would die, but that is the only time I ever did it, and I felt really bad about doing it afterwards. When I am running the game, I try to make it clear to point out that if players are going to cheat in my game, I would prefer they simply find another game to play. I'm not going to get mad at them or punish them in any way, I simply ask them to leave if they don't want to play fairly. I feel that it is up to the DM to determine when luck is being too hard on the players; it is not up to the players to decide when to "influence" their own fate. Then again, I am also a DM who usually has no compunction about killing player characters. Those more empathetic with losing a character may disagree. [/QUOTE]
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