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<blockquote data-quote="DerHauptman" data-source="post: 3122569" data-attributes="member: 39988"><p>The dice represent the chaos, the randomness of life - i.e. they are the variables that simulate the environment of the game....</p><p></p><p>Therefore, I never fudge rolls. </p><p></p><p>I know it sucks to have a player die at the hands of some minor NPC but lets face it sometimes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> like that happens. Read about the ACE cops who die at the hands of crack heads or the most higly trained and hooah soldier who dies from a random bullet fired by the least trained enemy. I've never had a random encounter end in a TPK but if the dice will it it must be so. </p><p></p><p>All rolls, even those the players roll for me (I let the players roll to hit themselves - lol!) are rolled in a box specifically built for such purpose. </p><p></p><p>It is all white on the inside which makes the dice easier to see and tally. </p><p></p><p>No fudging - evar. </p><p></p><p>I have the players all roll 20 successive check rolls at the beginning of each night to use for those "secret" things like forgery, bluff etc.</p></blockquote><p></p>
[QUOTE="DerHauptman, post: 3122569, member: 39988"] The dice represent the chaos, the randomness of life - i.e. they are the variables that simulate the environment of the game.... Therefore, I never fudge rolls. I know it sucks to have a player die at the hands of some minor NPC but lets face it sometimes :):):):) like that happens. Read about the ACE cops who die at the hands of crack heads or the most higly trained and hooah soldier who dies from a random bullet fired by the least trained enemy. I've never had a random encounter end in a TPK but if the dice will it it must be so. All rolls, even those the players roll for me (I let the players roll to hit themselves - lol!) are rolled in a box specifically built for such purpose. It is all white on the inside which makes the dice easier to see and tally. No fudging - evar. I have the players all roll 20 successive check rolls at the beginning of each night to use for those "secret" things like forgery, bluff etc. [/QUOTE]
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