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Cheating at the Game Table
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<blockquote data-quote="Dragonbait" data-source="post: 4025458" data-attributes="member: 29182"><p>I don't believe someone when they say that they've never cheated on a single roll in any role-playing game. It does not mean that they cheat regularly or cheat any more, but If they have played in more than 5 sessions, they have cheated at LEAST once.</p><p></p><p>Since I started playing in high school, I've seen cheating, cheated, and caught cheating. I GM 90% of the time and will fudge a die roll here and there (its usually down to 1 a session or so). When I play (thankfully a regular thing now) I'll now only cheat on a skill roll if I know that the GM has some absolute-need-to-know-information-that-we-can-NOT-get-anywhere-else and yet decided to have someone make a skill roll simply because the skill exists and it's in the book.</p><p> </p><p>DM: "Well you know that the only way to defeat the demon is to.. Oh.. Huh, I guess I should have you roll a Knowledge the Planes roll.. "</p><p>Player: rolls "5"</p><p>DM: "Oh.. Huh.. Well you don't know how to harm the demon I guess.. Shoot."</p><p></p><p>Based on a true story. An NPC had to swing in and save us in the fight..</p><p></p><p>On the flip side, I experienced a time when the rampant cheating of 1 player ruined a campaign. He would lie regularly on his attack rolls, roll behind books, roll a d20 then pick it up once it stops to declare a number, and so on. The other players purchaes a jumbo-sized d20 for him so everyone could see his rolls. As far as I've seen, he has stopped cheating like that.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 4025458, member: 29182"] I don't believe someone when they say that they've never cheated on a single roll in any role-playing game. It does not mean that they cheat regularly or cheat any more, but If they have played in more than 5 sessions, they have cheated at LEAST once. Since I started playing in high school, I've seen cheating, cheated, and caught cheating. I GM 90% of the time and will fudge a die roll here and there (its usually down to 1 a session or so). When I play (thankfully a regular thing now) I'll now only cheat on a skill roll if I know that the GM has some absolute-need-to-know-information-that-we-can-NOT-get-anywhere-else and yet decided to have someone make a skill roll simply because the skill exists and it's in the book. DM: "Well you know that the only way to defeat the demon is to.. Oh.. Huh, I guess I should have you roll a Knowledge the Planes roll.. " Player: rolls "5" DM: "Oh.. Huh.. Well you don't know how to harm the demon I guess.. Shoot." Based on a true story. An NPC had to swing in and save us in the fight.. On the flip side, I experienced a time when the rampant cheating of 1 player ruined a campaign. He would lie regularly on his attack rolls, roll behind books, roll a d20 then pick it up once it stops to declare a number, and so on. The other players purchaes a jumbo-sized d20 for him so everyone could see his rolls. As far as I've seen, he has stopped cheating like that. [/QUOTE]
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