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<blockquote data-quote="the Jester" data-source="post: 4154198" data-attributes="member: 1210"><p>This is a beautiful, erudite statement that sums up my attitude very well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The part in bold is especially important in my book- even some of my own players have sometimes have a hard time wrapping their heads around the idea that I can be out to kill them and out to see them succeed at the same time. The adversarial relationship is with the <em>adversaries,</em> not the dm.</p><p></p><p>Especially in higher-level games, I set up problems (even crazy epic problems) for the pcs with no solutions in mind. It's <em>their</em> job to come up with the solutions, not mine! And almost always, they do.</p><p></p><p>I'm a little more willing to fudge than you are, but it's very, very rare that I do so- once every month or so (and I think the last four or five fudges were on random encounter checks, because I wanted to either speed up or slow down the game).</p></blockquote><p></p>
[QUOTE="the Jester, post: 4154198, member: 1210"] This is a beautiful, erudite statement that sums up my attitude very well. :) The part in bold is especially important in my book- even some of my own players have sometimes have a hard time wrapping their heads around the idea that I can be out to kill them and out to see them succeed at the same time. The adversarial relationship is with the [i]adversaries,[/i] not the dm. Especially in higher-level games, I set up problems (even crazy epic problems) for the pcs with no solutions in mind. It's [i]their[/i] job to come up with the solutions, not mine! And almost always, they do. I'm a little more willing to fudge than you are, but it's very, very rare that I do so- once every month or so (and I think the last four or five fudges were on random encounter checks, because I wanted to either speed up or slow down the game). [/QUOTE]
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