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<blockquote data-quote="hanasays" data-source="post: 4453174" data-attributes="member: 15060"><p>In the group of people that I play in (not just the group I'm currently playing in, but the social "pool" of players that I tend to play with), there is a designated "rolling area". This is often indicated by a piece of poster board or otherwise clearly delineated. It's well-lit and visible to everyone in the group.</p><p></p><p>The rolling area is the ONLY area that a dice roll is considered valid in. Any roll that lands outside of the area, even if the dice accidentally rolled beyond the marker, is considered invalid - whether it's 1 inch or 1 foot from the line. No exceptions. The dice CANNOT be touched picked up by the player until the DM has verified the roll, or else the roll is invalid and the player must reroll. Again - no exceptions. We developed this 'rule' in order to deal with a chronic cheater of our own. </p><p></p><p>For rolls that are, by necessity, "private" (example: Player 1 is rolling a Bluff or Sleight of Hand or Move Silently check against Player 2) we have a bent posterboard 'screen' similar to the DM's screen that is set up (it fits around 2 edges of the designated rolling area) and the player makes the roll - the DM verifies the roll - the screen is pulled down and the game moves on. </p><p></p><p>Everybody accepts and abides by this, and it works wonderfully because all of the players trust each other.</p></blockquote><p></p>
[QUOTE="hanasays, post: 4453174, member: 15060"] In the group of people that I play in (not just the group I'm currently playing in, but the social "pool" of players that I tend to play with), there is a designated "rolling area". This is often indicated by a piece of poster board or otherwise clearly delineated. It's well-lit and visible to everyone in the group. The rolling area is the ONLY area that a dice roll is considered valid in. Any roll that lands outside of the area, even if the dice accidentally rolled beyond the marker, is considered invalid - whether it's 1 inch or 1 foot from the line. No exceptions. The dice CANNOT be touched picked up by the player until the DM has verified the roll, or else the roll is invalid and the player must reroll. Again - no exceptions. We developed this 'rule' in order to deal with a chronic cheater of our own. For rolls that are, by necessity, "private" (example: Player 1 is rolling a Bluff or Sleight of Hand or Move Silently check against Player 2) we have a bent posterboard 'screen' similar to the DM's screen that is set up (it fits around 2 edges of the designated rolling area) and the player makes the roll - the DM verifies the roll - the screen is pulled down and the game moves on. Everybody accepts and abides by this, and it works wonderfully because all of the players trust each other. [/QUOTE]
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