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Cheating cheaters
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<blockquote data-quote="SteveC" data-source="post: 4453251" data-attributes="member: 9053"><p>This is a really interesting discussion. Over the years I've played with many players who had the tendency to cheat, and for most of the time I did the whole "passive aggressive" thing of adjusting the opponents HP or attacks to compensate for it.</p><p></p><p>As I've gotten older, I find that I really loath the whole passive aggressive thing, and I've started to directly address issues like this with the person involved. I've found that it works so much better that it's on my time travel agenda to go back in time and tell myself this to save myself a lot of grief over the past.</p><p></p><p>If it's an issue for you and your group, you have to talk to her about it. I'd recommend something like saying: <em>you may think that a little fudge here and there isn't a big deal, but it <strong>is</strong> for a lot of the group, <strong>so what's really going on</strong>?</em> That's direct, to the point and gives her the opportunity to tell you what the issue is. </p><p></p><p>Odds are, there won't be an issue, at least one that she's able to express (it hasn't been with my players who have had this issue) so ultimately I just had to say "are you going to enjoy playing D&D if we just go by the rolls we make and don't fudge?" Most of the time the answer was yes. In the case where it wasn't, this player really enjoyed playing Spirit of the Century when I ran it later on. You just have to match the player to the right game.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4453251, member: 9053"] This is a really interesting discussion. Over the years I've played with many players who had the tendency to cheat, and for most of the time I did the whole "passive aggressive" thing of adjusting the opponents HP or attacks to compensate for it. As I've gotten older, I find that I really loath the whole passive aggressive thing, and I've started to directly address issues like this with the person involved. I've found that it works so much better that it's on my time travel agenda to go back in time and tell myself this to save myself a lot of grief over the past. If it's an issue for you and your group, you have to talk to her about it. I'd recommend something like saying: [I]you may think that a little fudge here and there isn't a big deal, but it [B]is[/B] for a lot of the group, [B]so what's really going on[/B]?[/I] That's direct, to the point and gives her the opportunity to tell you what the issue is. Odds are, there won't be an issue, at least one that she's able to express (it hasn't been with my players who have had this issue) so ultimately I just had to say "are you going to enjoy playing D&D if we just go by the rolls we make and don't fudge?" Most of the time the answer was yes. In the case where it wasn't, this player really enjoyed playing Spirit of the Century when I ran it later on. You just have to match the player to the right game. --Steve [/QUOTE]
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