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Cheating cheaters
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<blockquote data-quote="ppaladin123" data-source="post: 4453374" data-attributes="member: 60923"><p>Two main problems with cheating that I see:</p><p></p><p>1. Glory-hogging. The player always hits, always crits, always succeeds on improbably difficult stunts. The other players, who are playing by a different set of rules, may feel overshadowed and useless. Some may have spent a great deal of time building their character, selecting feats and powers, questing for powerful weaponry, etc. in an effort to make their characters powerful, useful and heroic. All that effort on their part is invalidated if just anybody (the cheater) can effortlessly slay monsters. Maybe being a hero should be hard work.</p><p></p><p>2. Tension. Some players (myself included) enjoy the tension that comes with an epic battle, the possibility that they might actually lose this fight. That sense of danger pushes them to choose their actions carefully, to plan for contingencies. What am I going to do if my allies fall? Will player X come through for us? That tension is at least partly erased by a cheating player. Our hearts don't stop momentarily when the cheater rolls; of course they will succeed. The cheater is nigh-invincible; there is little chance they will fall. We are not going to have to initiate desperate plan X; battles become routine.</p><p></p><p>Now if nobody has a problem with this...that's fine. I think pure narrative games can be fun if everyone agrees to them. That's the problem though...the DM and other players have not agreed to this. The cheater strips others of their choice.</p></blockquote><p></p>
[QUOTE="ppaladin123, post: 4453374, member: 60923"] Two main problems with cheating that I see: 1. Glory-hogging. The player always hits, always crits, always succeeds on improbably difficult stunts. The other players, who are playing by a different set of rules, may feel overshadowed and useless. Some may have spent a great deal of time building their character, selecting feats and powers, questing for powerful weaponry, etc. in an effort to make their characters powerful, useful and heroic. All that effort on their part is invalidated if just anybody (the cheater) can effortlessly slay monsters. Maybe being a hero should be hard work. 2. Tension. Some players (myself included) enjoy the tension that comes with an epic battle, the possibility that they might actually lose this fight. That sense of danger pushes them to choose their actions carefully, to plan for contingencies. What am I going to do if my allies fall? Will player X come through for us? That tension is at least partly erased by a cheating player. Our hearts don't stop momentarily when the cheater rolls; of course they will succeed. The cheater is nigh-invincible; there is little chance they will fall. We are not going to have to initiate desperate plan X; battles become routine. Now if nobody has a problem with this...that's fine. I think pure narrative games can be fun if everyone agrees to them. That's the problem though...the DM and other players have not agreed to this. The cheater strips others of their choice. [/QUOTE]
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