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Cheating cheaters
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<blockquote data-quote="Janx" data-source="post: 4456402" data-attributes="member: 8835"><p>a whole bunch of good points have been brought up.</p><p></p><p>Here's a few more points (good or bad):</p><p>she may be cheating because:</p><p>-she rolls bad most of the time</p><p>-she wants to outshine everyone else</p><p>-she doesn't want to lose or let down the group</p><p>-she sees it as a competition</p><p></p><p>It's been observed that folks embezzle because they have opportunity with no safeguards to stop them (NPR had a great interview with a recently released embezzler). Cheating is the same thing. Folks do it, becuase they see an opportunity. And they get caught because they keep doing it.</p><p></p><p>If you were a family or community leader (priest) running a game of candy land with 5 year olds, and 1 child was cheating, do you not have an obligation to correct the behavior (to teach proper values)?</p><p></p><p>A Texas A&M student (Aggie) is pretty much required to take an oath stating "I will not lie, cheat or steal, nor tolerate anyone that does." At the minimum, this would imply excusing oneself from the company of such an individual. This oath is very similar to what military officers take in school (the A&M has a military background, so adoption of this oath makes sense).</p><p></p><p></p><p>There's good points that the player may have issues, and that fixing the issue may cause more problems. There's also valid points that the group does not have to put up with bad behavior.</p><p></p><p>When somebody does something bad, the group may forgive them for it. When somebody repeatedly does it, they are disrespecting that forgiveness. </p><p></p><p>An extreme example: It would be like a family forgiving a drunk driver for killing their child, and then to have the driver get drunk again and kill another member.</p><p></p><p>If you make a poor judgement, and the community forgives that, you must not repeat the mistake, or you deserve casting out from the community.</p><p></p><p>Cheaters do win. The do so at the expense of others. </p><p></p><p>Having a common rolling area and only approving dice rolls you see is a good safeguard. It won't stop cheating on character sheets (more money, better stats). It's simply reducing opportunity, which helps stop cheating.</p><p></p><p>the key questions are: would you accept a cheater in your group? Would you accept someone who steals 1 die during each game session. Would you accept someone who breaks something at your house during each session? Would you accept someone who barfs on your floor each session? Would you accept someone who swears at your family during each session?</p><p></p><p>My problem person resolution system is as follows: Correct, Deflect, Eject. Try to correct the behavior. Try to avoid putting the person in a situation where the behavior will occur. Lastly, if those 2 don't work, get rid of the person.</p><p></p><p>I think there's situations where Deflect should be tried first, and where Correct should be first. It depends on the behavior. However, Eject is always the last thing you should use, and you have to be willing to use it, when other methods fail.</p><p></p><p>The community sets the standard of acceptable behavior. Ultimately those who behave unacceptably, by definition are not accepted and must be removed.</p></blockquote><p></p>
[QUOTE="Janx, post: 4456402, member: 8835"] a whole bunch of good points have been brought up. Here's a few more points (good or bad): she may be cheating because: -she rolls bad most of the time -she wants to outshine everyone else -she doesn't want to lose or let down the group -she sees it as a competition It's been observed that folks embezzle because they have opportunity with no safeguards to stop them (NPR had a great interview with a recently released embezzler). Cheating is the same thing. Folks do it, becuase they see an opportunity. And they get caught because they keep doing it. If you were a family or community leader (priest) running a game of candy land with 5 year olds, and 1 child was cheating, do you not have an obligation to correct the behavior (to teach proper values)? A Texas A&M student (Aggie) is pretty much required to take an oath stating "I will not lie, cheat or steal, nor tolerate anyone that does." At the minimum, this would imply excusing oneself from the company of such an individual. This oath is very similar to what military officers take in school (the A&M has a military background, so adoption of this oath makes sense). There's good points that the player may have issues, and that fixing the issue may cause more problems. There's also valid points that the group does not have to put up with bad behavior. When somebody does something bad, the group may forgive them for it. When somebody repeatedly does it, they are disrespecting that forgiveness. An extreme example: It would be like a family forgiving a drunk driver for killing their child, and then to have the driver get drunk again and kill another member. If you make a poor judgement, and the community forgives that, you must not repeat the mistake, or you deserve casting out from the community. Cheaters do win. The do so at the expense of others. Having a common rolling area and only approving dice rolls you see is a good safeguard. It won't stop cheating on character sheets (more money, better stats). It's simply reducing opportunity, which helps stop cheating. the key questions are: would you accept a cheater in your group? Would you accept someone who steals 1 die during each game session. Would you accept someone who breaks something at your house during each session? Would you accept someone who barfs on your floor each session? Would you accept someone who swears at your family during each session? My problem person resolution system is as follows: Correct, Deflect, Eject. Try to correct the behavior. Try to avoid putting the person in a situation where the behavior will occur. Lastly, if those 2 don't work, get rid of the person. I think there's situations where Deflect should be tried first, and where Correct should be first. It depends on the behavior. However, Eject is always the last thing you should use, and you have to be willing to use it, when other methods fail. The community sets the standard of acceptable behavior. Ultimately those who behave unacceptably, by definition are not accepted and must be removed. [/QUOTE]
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