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Cheating cheaters
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<blockquote data-quote="roguerouge" data-source="post: 4460366" data-attributes="member: 13855"><p>I find that my opinion is that it cheats the other players in the group from one chance to be heroes. One common way to be a hero is when the unlikely or plucky PC steps up when all seems lost. The PCs who cheat are making it less likely for genuine player heroics and less necessary for there to be creative risky thinking when the usual strategies don't work. Heroics requires accepting great risks. These players don't accept their characters running big risks to their characters.</p><p></p><p>Is this cheater fudging roles that another party member could be making? If so, that doubly stinks as that player is deliberately stealing the limelight from another player.</p><p></p><p>But let me be blunt: if a player cheats, repeatedly, and the players and the DM can't or won't stop it... <em>the social contract just changed to a state of nature.</em> When one person's fun counts more than any other person's good fun, there's absolutely no reason to cooperate with that selfish twit any more. It's every person looking out for their own fun. </p><p></p><p>I'd get mad and then I'd get even. I'd stop supporting that person's character in combat because, after all, if they always succeed at what they do THEY'RE NOT IN REAL DANGER. I would do everything in my power to get that character killed. "Oops! You're in the fireball radius? I'm sorry. I am sure you can make your save!" Always within the rules. </p><p></p><p>If repeated warnings and heart-felt conversations don't work, and people won't grow a spine, don't be surprised if one of your players pull out the long knives and administer some frontier justice.</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4460366, member: 13855"] I find that my opinion is that it cheats the other players in the group from one chance to be heroes. One common way to be a hero is when the unlikely or plucky PC steps up when all seems lost. The PCs who cheat are making it less likely for genuine player heroics and less necessary for there to be creative risky thinking when the usual strategies don't work. Heroics requires accepting great risks. These players don't accept their characters running big risks to their characters. Is this cheater fudging roles that another party member could be making? If so, that doubly stinks as that player is deliberately stealing the limelight from another player. But let me be blunt: if a player cheats, repeatedly, and the players and the DM can't or won't stop it... [I]the social contract just changed to a state of nature.[/I] When one person's fun counts more than any other person's good fun, there's absolutely no reason to cooperate with that selfish twit any more. It's every person looking out for their own fun. I'd get mad and then I'd get even. I'd stop supporting that person's character in combat because, after all, if they always succeed at what they do THEY'RE NOT IN REAL DANGER. I would do everything in my power to get that character killed. "Oops! You're in the fireball radius? I'm sorry. I am sure you can make your save!" Always within the rules. If repeated warnings and heart-felt conversations don't work, and people won't grow a spine, don't be surprised if one of your players pull out the long knives and administer some frontier justice. [/QUOTE]
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