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Cheating Death
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<blockquote data-quote="Agback" data-source="post: 1045293" data-attributes="member: 5328"><p>G'day</p><p></p><p>Does the character-player involved with this story want to keep plying a paladin? If so, how do you expect him to pull his chestnuts out of the fire? Because you have to face the fact that there is a very strong chance that if you play this scenario out either the paladin will lose his class or the player will lose sympathy for his character.</p><p></p><p>As for paladins losing their status 'temporarily', don't forget that 'temporarily' can become 'permanently' if it lasts long enough for the character to gain a level (a rule that I think is highly unappealing, but which will weigh on your player's mind).</p><p></p><p>I have, I will admit, harrowed player characters with setups like this. My advice is that you have to be prepared for these situations to turn out badly. If the player loses a favourite character, he had better feel that the outcome had a tragic inevitability to it, not that he was set up using plot devices.</p><p></p><p>As things stand, it seems to me that there is no inevitability to Lord Death's choice of good victim, and that this is the point at which the player will feel that you have treated him with malice. So you are going to have to do some work on that part.</p><p></p><p>Finally: what happens when one of the paladin's lawful Neutral buddies helps his code-bound friend out of a jamb by offing Lord Death's target du jour? (I always encourage players in campaign with little moral script immunity to generate parties that include at least one sin-eater: a character who can do those necessary things that the others' heroic concepts will not permit.)</p><p></p><p>Summary: D&D is a game in which characters tend to by generated below concept, and in which players often work long and hard to get what they want. Tragedy is a genre in which heroes are destroyed. Be careful how the two mix.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 1045293, member: 5328"] G'day Does the character-player involved with this story want to keep plying a paladin? If so, how do you expect him to pull his chestnuts out of the fire? Because you have to face the fact that there is a very strong chance that if you play this scenario out either the paladin will lose his class or the player will lose sympathy for his character. As for paladins losing their status 'temporarily', don't forget that 'temporarily' can become 'permanently' if it lasts long enough for the character to gain a level (a rule that I think is highly unappealing, but which will weigh on your player's mind). I have, I will admit, harrowed player characters with setups like this. My advice is that you have to be prepared for these situations to turn out badly. If the player loses a favourite character, he had better feel that the outcome had a tragic inevitability to it, not that he was set up using plot devices. As things stand, it seems to me that there is no inevitability to Lord Death's choice of good victim, and that this is the point at which the player will feel that you have treated him with malice. So you are going to have to do some work on that part. Finally: what happens when one of the paladin's lawful Neutral buddies helps his code-bound friend out of a jamb by offing Lord Death's target du jour? (I always encourage players in campaign with little moral script immunity to generate parties that include at least one sin-eater: a character who can do those necessary things that the others' heroic concepts will not permit.) Summary: D&D is a game in which characters tend to by generated below concept, and in which players often work long and hard to get what they want. Tragedy is a genre in which heroes are destroyed. Be careful how the two mix. Regards, Agback [/QUOTE]
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