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<blockquote data-quote="HeavyG" data-source="post: 1045398" data-attributes="member: 431"><p>It certainly sounds like it.</p><p></p><p>Moral dilemmas require that the person who suffers the dilemma be informed about it. I'm not 100% sure but it does sound like the paladin's player is in the dark about a whole lot of things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>At that point, I would certainly hope that the player knew exactly how Raise Dead worked. I mean, the character would, being a religious man and raising the dead certainly warranting tons of stories and legends (as well as certainly warranting many stanzas in the paladin's god's equivalent of the bible).</p><p></p><p>If the player wasn't informed of this beforehand, the scenario is completely wacked. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong>He only wouldn't if he didn't have complete information. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></strong></p><p><strong></strong></p><p><strong>And the clerics casting the raise dead spell would certainly warn the paladin beforehand how this would work, including that Lord Death would ask for a soul whose identity would not be revealed before the paladin agreed. They would know this seeing as though they would have seen it tens (or hundreds) of times before and would have no reason to keep such information to themselves (unless they were sick and twisted that is, and the paladin would probably not be dealing with them then).</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>So, really, you're choosing to screw the player over since Lord Death doesn't care about good or evil, right ? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></strong></p><p><strong></strong></p><p><strong>It would seem to me that he would want people to accept these deals and so wouldn't seek to screw everyone over every chance he gets ? After all, he benefits from these deals or else he wouldn't be doing them.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Yeah, way to go, you're so l33t ! *swoon* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Calling this blind "take it or leave it" exchange a deal and "bartering" is really a stretch, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong>You have a wonderful opportunity here. Heroes outwitting powerful negative forces (death, the devil, whatever) in a deal is a staple of heroic tales. It would require a real negociation, though. If you make the terms negociable and if the player can negociate on who he has to kill, or how he must do it, or if there are terms that can be interpreted creatively (well, not too creatively, this is a paladin, not a lawyer), then this could be a really cool roleplaying opportunity, IMO. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></strong></p></blockquote><p></p>
[QUOTE="HeavyG, post: 1045398, member: 431"] It certainly sounds like it. Moral dilemmas require that the person who suffers the dilemma be informed about it. I'm not 100% sure but it does sound like the paladin's player is in the dark about a whole lot of things. :) At that point, I would certainly hope that the player knew exactly how Raise Dead worked. I mean, the character would, being a religious man and raising the dead certainly warranting tons of stories and legends (as well as certainly warranting many stanzas in the paladin's god's equivalent of the bible). If the player wasn't informed of this beforehand, the scenario is completely wacked. ;) [B] He only wouldn't if he didn't have complete information. :confused: And the clerics casting the raise dead spell would certainly warn the paladin beforehand how this would work, including that Lord Death would ask for a soul whose identity would not be revealed before the paladin agreed. They would know this seeing as though they would have seen it tens (or hundreds) of times before and would have no reason to keep such information to themselves (unless they were sick and twisted that is, and the paladin would probably not be dealing with them then). So, really, you're choosing to screw the player over since Lord Death doesn't care about good or evil, right ? :o It would seem to me that he would want people to accept these deals and so wouldn't seek to screw everyone over every chance he gets ? After all, he benefits from these deals or else he wouldn't be doing them. Yeah, way to go, you're so l33t ! *swoon* :) Calling this blind "take it or leave it" exchange a deal and "bartering" is really a stretch, IMO. :) You have a wonderful opportunity here. Heroes outwitting powerful negative forces (death, the devil, whatever) in a deal is a staple of heroic tales. It would require a real negociation, though. If you make the terms negociable and if the player can negociate on who he has to kill, or how he must do it, or if there are terms that can be interpreted creatively (well, not too creatively, this is a paladin, not a lawyer), then this could be a really cool roleplaying opportunity, IMO. :cool:[/b] [/QUOTE]
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