Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Cheating Death
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Munin" data-source="post: 1051414" data-attributes="member: 5722"><p>There are a few points here I'd like to clear up. Perhaps I wasn't exactly clear on the details of the situation and this lead to some confusion. Perhaps some of you are just wussies.</p><p></p><p>The paladin is in no way being 'railroaded'. He can at any time *before* he agrees to LD's deal walk away clean, without a mark on his honor. No harm no foul.</p><p>He did NOT swear to bring Molly back. He promised to do the best he could. Of course, the tavern owner may not see it that way, but that is his own fault, and not the fault of the paladin.</p><p></p><p>If he does accept the deal with LD, he will then be oathbound until he satisfies his part of the bargain. He will not know in advance what soul he must exchange, but he will be made aware of the fact that it could be anyone. </p><p>In fact, the cleric performing the ritual will recommend that he not go through with this, and has himself declined to strike a deal with death. IMC, this is equivilant to the DM saying 'are you sure you want to do that?'</p><p></p><p>If the worst case scenario happens, and he becomes obligated to murder, there will be consequences. First off, he will loose some or all of his paladin abilities. </p><p>If he does like some of you suggest, and pitch a tantrum and kill his character, so be it. </p><p>If he playes his character like the (relatively) mature individual that he is, he will be given a quest to redeem himself, and the loot that will result from that adventure. </p><p>He would also gain the respect an admiration of the dwarf and a healthy gift from him (he is a retired adventurer himself). He may also gain an squire, since Molly wants to be an adventurer someday.</p><p></p><p>Nifft, I really like the old guy idea...consider it stolen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I can't help but get the feeling that some of you prefer to play in a consequence free, alls well that ends well environment. If that's your cup of tea, cool. But I find it boring.</p><p></p><p>I don't screw my players. I am harsh, but they are playing in a harsh world. Who says there is always a good way out? Who says the party will always win?</p><p>If a player screws up, he's going to pay. If he pledges an oath and breaks it, especially to a being as powerful as LD, there will be hell to pay. </p><p>Rewards are hard fought, but the players earn them.</p></blockquote><p></p>
[QUOTE="Munin, post: 1051414, member: 5722"] There are a few points here I'd like to clear up. Perhaps I wasn't exactly clear on the details of the situation and this lead to some confusion. Perhaps some of you are just wussies. The paladin is in no way being 'railroaded'. He can at any time *before* he agrees to LD's deal walk away clean, without a mark on his honor. No harm no foul. He did NOT swear to bring Molly back. He promised to do the best he could. Of course, the tavern owner may not see it that way, but that is his own fault, and not the fault of the paladin. If he does accept the deal with LD, he will then be oathbound until he satisfies his part of the bargain. He will not know in advance what soul he must exchange, but he will be made aware of the fact that it could be anyone. In fact, the cleric performing the ritual will recommend that he not go through with this, and has himself declined to strike a deal with death. IMC, this is equivilant to the DM saying 'are you sure you want to do that?' If the worst case scenario happens, and he becomes obligated to murder, there will be consequences. First off, he will loose some or all of his paladin abilities. If he does like some of you suggest, and pitch a tantrum and kill his character, so be it. If he playes his character like the (relatively) mature individual that he is, he will be given a quest to redeem himself, and the loot that will result from that adventure. He would also gain the respect an admiration of the dwarf and a healthy gift from him (he is a retired adventurer himself). He may also gain an squire, since Molly wants to be an adventurer someday. Nifft, I really like the old guy idea...consider it stolen :) I can't help but get the feeling that some of you prefer to play in a consequence free, alls well that ends well environment. If that's your cup of tea, cool. But I find it boring. I don't screw my players. I am harsh, but they are playing in a harsh world. Who says there is always a good way out? Who says the party will always win? If a player screws up, he's going to pay. If he pledges an oath and breaks it, especially to a being as powerful as LD, there will be hell to pay. Rewards are hard fought, but the players earn them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cheating Death
Top