Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Cheating - who cares?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tzor" data-source="post: 2815695" data-attributes="member: 12826"><p>I think it depends on the reason for the cheating. </p><p></p><p>One type is the person who wants to "win" all the time. The purpose of role playing is not to "win" but to "have fun." People who are obsessed with winning (and conversely GMs who are obsessed with players not winning) probably should not be playing role playing games because when push comes to shove the GM can always throw something at the players well above the capability of the player's characters.</p><p></p><p>The other type is the person who thinks you need the big effects to have "fun." </p><p>Consider D&D for example. Sure you can at some levels throw around bolts of lightning, create explosions of fire, bolts of acid, and so forth, but at first level the wizard might get one magic missle and can only use it once in the course of the day. The fighter might hit the well armored opponent, assuming the fighter is lucky. These players might "fudge" a dice because not hitting all the time might not be considered "fun" in their eyes. (I know back some 20+ years ago when I played 1st edition, I was sorely tempted to cheat on character creation ... I could not roll an 18 to save my life ... never mind you needed certain minimums for certain classes like the Paladin.)</p><p></p><p>I think the latter can be addressed easier than the former. If the player is having enough fun then they won't be tempted to cheat or fudge. Using a fudge system can also allow teh borderline player a change to do the "fun" thing when their dice roll would result in definite unfun. Hero points, for example is a classic "fudge" system.</p><p></p><p>Remember, the most important thing is to have fun. That's the GM's responsibility. I would argue that fudging or cheating often really isn't as fun, so it's more of a question of does it bother people but does it detract from the fun? Even the potential fun of the cheater.</p></blockquote><p></p>
[QUOTE="tzor, post: 2815695, member: 12826"] I think it depends on the reason for the cheating. One type is the person who wants to "win" all the time. The purpose of role playing is not to "win" but to "have fun." People who are obsessed with winning (and conversely GMs who are obsessed with players not winning) probably should not be playing role playing games because when push comes to shove the GM can always throw something at the players well above the capability of the player's characters. The other type is the person who thinks you need the big effects to have "fun." Consider D&D for example. Sure you can at some levels throw around bolts of lightning, create explosions of fire, bolts of acid, and so forth, but at first level the wizard might get one magic missle and can only use it once in the course of the day. The fighter might hit the well armored opponent, assuming the fighter is lucky. These players might "fudge" a dice because not hitting all the time might not be considered "fun" in their eyes. (I know back some 20+ years ago when I played 1st edition, I was sorely tempted to cheat on character creation ... I could not roll an 18 to save my life ... never mind you needed certain minimums for certain classes like the Paladin.) I think the latter can be addressed easier than the former. If the player is having enough fun then they won't be tempted to cheat or fudge. Using a fudge system can also allow teh borderline player a change to do the "fun" thing when their dice roll would result in definite unfun. Hero points, for example is a classic "fudge" system. Remember, the most important thing is to have fun. That's the GM's responsibility. I would argue that fudging or cheating often really isn't as fun, so it's more of a question of does it bother people but does it detract from the fun? Even the potential fun of the cheater. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Cheating - who cares?
Top