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Cheating - who cares?
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<blockquote data-quote="Frozen DM" data-source="post: 2816382" data-attributes="member: 35841"><p>Well 3 things come to mind here.</p><p></p><p>1) I don't even know if I would consider that situation you describe to be cheating. As far as I'm aware, there's nothing in the books that says that die rolls are used to measure failure. They are used as a means of generating possible success. I would say what you did there is the attack-roll equivalent of voluntary failing a saving throw. But that's my own DM bias showing up I think. </p><p></p><p>2) Those of us who are against the idea of cheating are most likely (not that I'm going to put words in anyone's mouth) discussing the situation where the cheating is done to gain some sort of advantage. To use a poker analogy, cheating is slipping in an ace from your sleeve, not folding if you have a royal flush. </p><p></p><p>3) Even considering that the discussion of cheating is not limitied to times where a player fudges die rolls in their own favour (as is the case I would assume most of us are referring to, even the OP... but correct me if I'm wrong), in the situation you present I'm sure there were plenty of actions you could take "legally" in order to accomplish the same goal. I don't know what edition or game that scenario occurred in, but in 3.5 you could have always aided another, held your action or taken a number of different tactics that didn't rely on faking the die roll. And all of these actions can be explained in character.</p><p></p><p>My counter example would be the following:</p><p>In one game the party was hunting down a demon that had previously tortured and maimed one of the PC's (the paladin). When the party confronted the beast melee ensued. On player (someone known to fudge die rolls) realizes the creature is almost dead, and takes a shot. A die roll is fudged, a crit occurs and the creature is dead, right before the paladin would have had a chance to seek justice. </p><p></p><p>Does it really affect the PC's as a group? The villain is still dead. Does it affect the experience? The wrap up is still nice and neat (demon is dead). I would argue this "minor" fudge ruins the experience for the paladin's player however. Even though it's only one die roll.</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 2816382, member: 35841"] Well 3 things come to mind here. 1) I don't even know if I would consider that situation you describe to be cheating. As far as I'm aware, there's nothing in the books that says that die rolls are used to measure failure. They are used as a means of generating possible success. I would say what you did there is the attack-roll equivalent of voluntary failing a saving throw. But that's my own DM bias showing up I think. 2) Those of us who are against the idea of cheating are most likely (not that I'm going to put words in anyone's mouth) discussing the situation where the cheating is done to gain some sort of advantage. To use a poker analogy, cheating is slipping in an ace from your sleeve, not folding if you have a royal flush. 3) Even considering that the discussion of cheating is not limitied to times where a player fudges die rolls in their own favour (as is the case I would assume most of us are referring to, even the OP... but correct me if I'm wrong), in the situation you present I'm sure there were plenty of actions you could take "legally" in order to accomplish the same goal. I don't know what edition or game that scenario occurred in, but in 3.5 you could have always aided another, held your action or taken a number of different tactics that didn't rely on faking the die roll. And all of these actions can be explained in character. My counter example would be the following: In one game the party was hunting down a demon that had previously tortured and maimed one of the PC's (the paladin). When the party confronted the beast melee ensued. On player (someone known to fudge die rolls) realizes the creature is almost dead, and takes a shot. A die roll is fudged, a crit occurs and the creature is dead, right before the paladin would have had a chance to seek justice. Does it really affect the PC's as a group? The villain is still dead. Does it affect the experience? The wrap up is still nice and neat (demon is dead). I would argue this "minor" fudge ruins the experience for the paladin's player however. Even though it's only one die roll. [/QUOTE]
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