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Cheating - who cares?
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<blockquote data-quote="jokamachi" data-source="post: 2818838" data-attributes="member: 6130"><p>Most of the types of "cheating" I have seen might not be called cheating per se, but it almost always affects the outcome for the player's PCs.</p><p></p><p>One pet peeve I have is that when players misread a rule, it's almost always in their favor. There's really no way to call someone out on this, but when you're dealing with a rules system as comprehensive as D&D, the excuse 'I thought I was reading it correctly' is a perpetual get out of jail free card. Consequently, I find that I have to do a lot of reading whenever players use new abilities or powers. </p><p></p><p>Another is simple forgetfulness, which is equally difficult to call someone on. 'I forgot that my buff had run out,' or 'I thought Fly lasted hours per level,' or 'I forgot to write down the damage from the Golem... whoops!,' or 'Oh, I thought I had another potion of cure serious wounds' (when the last one was used weeks ago) seems to be a convenient way of playing for some people. Again, there's no way of confirming whether someone uses this as a survival tactic, but as a DM you start to notice patterns in certain people.</p><p></p><p>Metagaming. I only occasionally do this as a player, but some do it more than others. Sure, everyone slips, and again, what to do when it happens? I sometimes chop XP as a result, but it really doesn't stem the tide when people make a career of meta-gaming. 'How do you know that?' is my common retort to any phenominal leap of knowledge a PC makes.</p><p></p><p>I haven't seen anyone cheat with dice, altohough we had one guy whose dice were so illegible (color of the numbers and the die were almost identical) that only he could read it up close. We had to start taking his word for it whenever he rolled. That became unnerving after a while.</p></blockquote><p></p>
[QUOTE="jokamachi, post: 2818838, member: 6130"] Most of the types of "cheating" I have seen might not be called cheating per se, but it almost always affects the outcome for the player's PCs. One pet peeve I have is that when players misread a rule, it's almost always in their favor. There's really no way to call someone out on this, but when you're dealing with a rules system as comprehensive as D&D, the excuse 'I thought I was reading it correctly' is a perpetual get out of jail free card. Consequently, I find that I have to do a lot of reading whenever players use new abilities or powers. Another is simple forgetfulness, which is equally difficult to call someone on. 'I forgot that my buff had run out,' or 'I thought Fly lasted hours per level,' or 'I forgot to write down the damage from the Golem... whoops!,' or 'Oh, I thought I had another potion of cure serious wounds' (when the last one was used weeks ago) seems to be a convenient way of playing for some people. Again, there's no way of confirming whether someone uses this as a survival tactic, but as a DM you start to notice patterns in certain people. Metagaming. I only occasionally do this as a player, but some do it more than others. Sure, everyone slips, and again, what to do when it happens? I sometimes chop XP as a result, but it really doesn't stem the tide when people make a career of meta-gaming. 'How do you know that?' is my common retort to any phenominal leap of knowledge a PC makes. I haven't seen anyone cheat with dice, altohough we had one guy whose dice were so illegible (color of the numbers and the die were almost identical) that only he could read it up close. We had to start taking his word for it whenever he rolled. That became unnerving after a while. [/QUOTE]
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