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Cheating - who cares?
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<blockquote data-quote="Frozen DM" data-source="post: 2820690" data-attributes="member: 35841"><p>Well then I would consider you to be lucky. I've been gaming for over a decade now and have had a number of cheaters in my games. Some examples:</p><p></p><p>1) One guy would fudge his rolls almost as a joke (it wasn't a very serious game) but we ended up tolerating it and introducing a 1 mulligan/night rule. No selfish intent here whatsoever. In fact, in this game it became a running gag in the game for this player to get his one re-roll of the night. In otherwords, it was no longer cheating since we added rules to manage it. </p><p></p><p>2) One player would keep creative accounts of his character's resources, such as spells, or hit points. Sometimes he did this on purpose, but more oftne than not I think it was a mistake (forgetfullness). </p><p></p><p>and the worst case: </p><p></p><p>3) One player would almost always fudge his dice rolls (rolling in secret, using unreadable dice, rolling and picking them up quickly). I believe the average roll he would get on a d20 was something around 16 or 17. He would cheat on ability score generation (most characters, if made using point buy,would cost anywhere from 40 - 50 points), always roll maximum hit points, never track spells or spell-like abilities. People let him get away with this because he's our friend, but at the same time he's always on the edge of being kicked out of the game. He might claim to be cheating for beneficial reasons, but everyone knows he does it just to "win" at the game and be the best. </p><p></p><p>He's been caught and confronted a number of times, and every time he will stop cheating for a couple of sessions. But then, once the heat has died down, he's back to his old tricks. When I DM I have t track his dice rolls, his spells, his special abilities. It feels like I'm babysitting a 5 year old since we can't trust him not to cheat. I introduced action points so that he would have a "legal" out to cheating, but he never uses them, preferring to cheat instead. And the worst result of this? The few times when he doesn't cheat and does get a particularly good roll, no one believes him and just assumes he's still cheating. </p><p></p><p>It's players like this that have shaped my impression of cheaters. As much as they might claim to be doing no wrong, they are doing little more than disrupting the game, detracting from the other player's enjoyment, and causing ill-will amongst friends. Maybe it's a minor cheat here and there, maybe they think they're doing it for the greater good. I still say it's selfish and causing more harm than good. All so they can say "THEY" killed the ogre at the end of the dungeon. It's pathetic. </p><p></p><p>But I will admit that my experiences are just that, my own experiences and are not necessarily representative of the whole.</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 2820690, member: 35841"] Well then I would consider you to be lucky. I've been gaming for over a decade now and have had a number of cheaters in my games. Some examples: 1) One guy would fudge his rolls almost as a joke (it wasn't a very serious game) but we ended up tolerating it and introducing a 1 mulligan/night rule. No selfish intent here whatsoever. In fact, in this game it became a running gag in the game for this player to get his one re-roll of the night. In otherwords, it was no longer cheating since we added rules to manage it. 2) One player would keep creative accounts of his character's resources, such as spells, or hit points. Sometimes he did this on purpose, but more oftne than not I think it was a mistake (forgetfullness). and the worst case: 3) One player would almost always fudge his dice rolls (rolling in secret, using unreadable dice, rolling and picking them up quickly). I believe the average roll he would get on a d20 was something around 16 or 17. He would cheat on ability score generation (most characters, if made using point buy,would cost anywhere from 40 - 50 points), always roll maximum hit points, never track spells or spell-like abilities. People let him get away with this because he's our friend, but at the same time he's always on the edge of being kicked out of the game. He might claim to be cheating for beneficial reasons, but everyone knows he does it just to "win" at the game and be the best. He's been caught and confronted a number of times, and every time he will stop cheating for a couple of sessions. But then, once the heat has died down, he's back to his old tricks. When I DM I have t track his dice rolls, his spells, his special abilities. It feels like I'm babysitting a 5 year old since we can't trust him not to cheat. I introduced action points so that he would have a "legal" out to cheating, but he never uses them, preferring to cheat instead. And the worst result of this? The few times when he doesn't cheat and does get a particularly good roll, no one believes him and just assumes he's still cheating. It's players like this that have shaped my impression of cheaters. As much as they might claim to be doing no wrong, they are doing little more than disrupting the game, detracting from the other player's enjoyment, and causing ill-will amongst friends. Maybe it's a minor cheat here and there, maybe they think they're doing it for the greater good. I still say it's selfish and causing more harm than good. All so they can say "THEY" killed the ogre at the end of the dungeon. It's pathetic. But I will admit that my experiences are just that, my own experiences and are not necessarily representative of the whole. [/QUOTE]
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