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<blockquote data-quote="swrushing" data-source="post: 2821328" data-attributes="member: 14140"><p>I would say "can be" not a definite "is".</p><p></p><p>A player. Who else is involved? you ruled out the GM. </p><p></p><p></p><p>"What if the player is about to accept the character dying?" huh?</p><p></p><p>you thinking maybe he wanted to die, this was his paln, and now i have robber him of his dramatic "reached -10 now dead" moment of glory? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>those kind of things happen a lot in your games?</p><p></p><p>What if an eccentric billionaire right before the sesion told him secrtely "if your PC dies i will give you a million dolloar but dont tell anyone."</p><p></p><p>man, i would feel bad then too.</p><p></p><p>gosh.</p><p></p><p>What if, like a great many dead PCs (arguably the vast majority) in DND it happened mostly not by plan and decision and deliberation of good story but because the Gm was overmatching the encounter (again), the die rolls went bad, etc. and it was just going to be another pointless dead PC thing?</p><p></p><p>Also, the risk taking mad fool thing is a hoot. becuase i had "one last healing potion" to save him "this time" suddenly the player goes insane, cannot use good judgement, and forever after loses all fear of death? Wow!! Thats one heck of a potion.</p><p></p><p>becuase he didn't have his character die, but only came very close, he cannot learn from his mistakes? (assuming there were some.) Only in PC death can he learn about risk?</p><p></p><p>I have heard it before.. spare the PC spoil the player.</p><p></p><p>poppycock.</p><p></p><p>jibberjabber</p><p></p><p>IMX dead PCs teach the players... to not care about their PCs.</p><p>Nearly dead PCs teach the players... that this is risky so be careful, next time you might not be so lucky.</p><p>moreover, the nearly dead PC has REASON to be more careful next time..he was there and saw how bad it was. he actually learned. The guy whose character dies but whose next PC somehow miraculously knows to be more careful... there is a word for carrying knowledge from one PC to another without a reason why... met... metag... arrghh... give me time, it will come to me...</p><p></p><p>As for "what if he finds out later" DUH!!! </p><p></p><p>A Gm is allowed to cheat, its legal, he can have monsters miss, renumber the orcs in the next room and otherwise change encounters on the fly to make his game run better... and if he told the players about it when he did it it would NOT BE A GOOD THING.</p><p></p><p>Some with my extra potion. It would be a bad thing to tell him about it. just like the GM fudging above, telling about it would hurt. That doesn't make the initial act right or wrong.</p><p></p><p>metha... wait what i got it... the word i was looking for is megalopolis!!! </p><p>no wait, that doesn't look right... megat... metag... </p><p>let me get back to you on that.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="swrushing, post: 2821328, member: 14140"] I would say "can be" not a definite "is". A player. Who else is involved? you ruled out the GM. "What if the player is about to accept the character dying?" huh? you thinking maybe he wanted to die, this was his paln, and now i have robber him of his dramatic "reached -10 now dead" moment of glory? :-) those kind of things happen a lot in your games? What if an eccentric billionaire right before the sesion told him secrtely "if your PC dies i will give you a million dolloar but dont tell anyone." man, i would feel bad then too. gosh. What if, like a great many dead PCs (arguably the vast majority) in DND it happened mostly not by plan and decision and deliberation of good story but because the Gm was overmatching the encounter (again), the die rolls went bad, etc. and it was just going to be another pointless dead PC thing? Also, the risk taking mad fool thing is a hoot. becuase i had "one last healing potion" to save him "this time" suddenly the player goes insane, cannot use good judgement, and forever after loses all fear of death? Wow!! Thats one heck of a potion. becuase he didn't have his character die, but only came very close, he cannot learn from his mistakes? (assuming there were some.) Only in PC death can he learn about risk? I have heard it before.. spare the PC spoil the player. poppycock. jibberjabber IMX dead PCs teach the players... to not care about their PCs. Nearly dead PCs teach the players... that this is risky so be careful, next time you might not be so lucky. moreover, the nearly dead PC has REASON to be more careful next time..he was there and saw how bad it was. he actually learned. The guy whose character dies but whose next PC somehow miraculously knows to be more careful... there is a word for carrying knowledge from one PC to another without a reason why... met... metag... arrghh... give me time, it will come to me... As for "what if he finds out later" DUH!!! A Gm is allowed to cheat, its legal, he can have monsters miss, renumber the orcs in the next room and otherwise change encounters on the fly to make his game run better... and if he told the players about it when he did it it would NOT BE A GOOD THING. Some with my extra potion. It would be a bad thing to tell him about it. just like the GM fudging above, telling about it would hurt. That doesn't make the initial act right or wrong. metha... wait what i got it... the word i was looking for is megalopolis!!! no wait, that doesn't look right... megat... metag... let me get back to you on that. :-) [/QUOTE]
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