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<blockquote data-quote="swrushing" data-source="post: 2821427" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>No, its recognition of facts.</p><p>fact.. i have been doing this for decades longer than he.</p><p>Fact... i am better at it than he, both tactically and rulesically.</p><p>Fact.. that shows by dint of my chanacter being better built and getting more effective use out of the more i got to boot.</p><p>Fact... he isn't going to overcome any of this any time soon, certainly not within the scope of this campaign which meets three hours a night three times a month.</p><p>Fact... the Gm is only moderately competent and cannot adequately make up for this in scripting circumstances for him to get his "fair share of kills" limelight.</p><p></p><p>respect is earned, not a entitlement. </p><p></p><p>I am not doing this fellow player any favors by giving him faux respect and allowing him to not "be the man" as often as he deserves, which BTW, IMO he deserves to be the man" as often as i do or as any other player does.</p><p></p><p></p><p>ALL THE VICTORIES ARE HAND OUTS!!! </p><p></p><p>The game is scripted so that usually the players will succeed, sometimes better than others but its not like every encounter or most encounters are 50/50 maybe you live maybe you die. The GMs plan is "the players have a tough fight but win in the end" in the general, if not the specific encounter level.</p><p></p><p>What I did was to hand the player a moment of limelight, a moment of spotlight, that was dramatically appropriate and that he deserved as a player to get. i made up for the fact that he comes to the table wanting to have as much fun as anyone else, deserving to have as much fun as anyone else, but that the combo of his inexperience and the Gms competence level means that wont happen.</p><p></p><p>before someone decides" hey, no one has stated the painfully obvious, so lets have at it..." i had previously spoken to the Gm about this, tried to give him some pointers and such... to no avail.</p><p></p><p></p><p>So if I am a much better player with lots more experience and the Gm is moderately so-so and the other players are, in this case for instance, varying between novice to mediocre, the RIGHT THING TO HAPPEN is for me to dominate play, get most of the glory scenes and let them all be my sidekicks cuz they not holding their own means they shouldn't be seeing as much of the glory and limelight?</p><p></p><p>Man, we aren't there on mondays playing this to be a cutthroat competiton darwinian top dog gets the bone thing... we are there to play our characters and have fun.</p><p></p><p>they show up to play and to "be the man" too and if good darwinian theory of RPGs means they should pay for their inexperience by being obviously second tier characters behind mine, then a pox on the good darwinian theory.</p><p></p><p></p><p></p><p>huh? My guy pour a potion down their unconscious character's throat and they survive, never knowing it wasn't on my inventory and somehow they are cheaters?</p><p></p><p></p><p></p><p>thats likely why i wouldn't tell you.</p><p>Somethings are better left unsaid, like Gm fudging and cheating.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 2821427, member: 14140"] [/QUOTE] No, its recognition of facts. fact.. i have been doing this for decades longer than he. Fact... i am better at it than he, both tactically and rulesically. Fact.. that shows by dint of my chanacter being better built and getting more effective use out of the more i got to boot. Fact... he isn't going to overcome any of this any time soon, certainly not within the scope of this campaign which meets three hours a night three times a month. Fact... the Gm is only moderately competent and cannot adequately make up for this in scripting circumstances for him to get his "fair share of kills" limelight. respect is earned, not a entitlement. I am not doing this fellow player any favors by giving him faux respect and allowing him to not "be the man" as often as he deserves, which BTW, IMO he deserves to be the man" as often as i do or as any other player does. ALL THE VICTORIES ARE HAND OUTS!!! The game is scripted so that usually the players will succeed, sometimes better than others but its not like every encounter or most encounters are 50/50 maybe you live maybe you die. The GMs plan is "the players have a tough fight but win in the end" in the general, if not the specific encounter level. What I did was to hand the player a moment of limelight, a moment of spotlight, that was dramatically appropriate and that he deserved as a player to get. i made up for the fact that he comes to the table wanting to have as much fun as anyone else, deserving to have as much fun as anyone else, but that the combo of his inexperience and the Gms competence level means that wont happen. before someone decides" hey, no one has stated the painfully obvious, so lets have at it..." i had previously spoken to the Gm about this, tried to give him some pointers and such... to no avail. So if I am a much better player with lots more experience and the Gm is moderately so-so and the other players are, in this case for instance, varying between novice to mediocre, the RIGHT THING TO HAPPEN is for me to dominate play, get most of the glory scenes and let them all be my sidekicks cuz they not holding their own means they shouldn't be seeing as much of the glory and limelight? Man, we aren't there on mondays playing this to be a cutthroat competiton darwinian top dog gets the bone thing... we are there to play our characters and have fun. they show up to play and to "be the man" too and if good darwinian theory of RPGs means they should pay for their inexperience by being obviously second tier characters behind mine, then a pox on the good darwinian theory. huh? My guy pour a potion down their unconscious character's throat and they survive, never knowing it wasn't on my inventory and somehow they are cheaters? thats likely why i wouldn't tell you. Somethings are better left unsaid, like Gm fudging and cheating. [/QUOTE]
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